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by brroleg
Sat 9 Dec 2017 02:15
Forum: Wargame : Red Dragon
Topic: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m
Replies: 22
Views: 445

Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Balance in this game should be done only by pricing. Stats itself should be as close to the IRL as possible. So Konkurs ingame should have 4000m range, but make it cost like 100 points. Milan should have 2000m range ingame, but cost 50 points, etc. And it does not matter if some weapons will have r...
by brroleg
Fri 8 Dec 2017 11:09
Forum: Wargame : Red Dragon
Topic: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m
Replies: 22
Views: 445

Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

I really doubt RPG29 can hit as well as eyrx in long range. So make ERYX have higher accuracy at their 600m. We talking about range, not accuracy. They can be adjusted independently you know. 600m max range for ERYX is stated not because it has bad accuracy, but because it does not have fuel to fly...
by brroleg
Fri 8 Dec 2017 10:47
Forum: Wargame : Red Dragon
Topic: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m
Replies: 22
Views: 445

Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

is really for game balance Balance in this game should be done only by pricing. Stats itself should be as close to the IRL as possible. So Konkurs ingame should have 4000m range, but make it cost like 100 points. Milan should have 2000m range ingame, but cost 50 points, etc. And it does not matter ...
by brroleg
Fri 8 Dec 2017 01:50
Forum: Wargame : Red Dragon
Topic: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m
Replies: 22
Views: 445

RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m

This can go further. MILAN ATGM irl max range = 2000m MILAN ATGM ingame max range = 2450m Konkurs ATGM irl max range = 4000m Konkurs ATGM ingame max range = 2625m M47 Super Dragon ATGM irl max range = 1500m M47 Super Dragon ATGM ingame max range = 1925m Metis-M ATGM irl max range = 1500m Metis-M ATG...
by brroleg
Sun 30 Jul 2017 17:31
Forum: Wargame : Red Dragon
Topic: About the promised buffs to RD
Replies: 314
Views: 12815

Re: About the promised buffs to RD

"Buffs to RD"? What are you talking about, RD still wrecks faces (at least in 1v1) not less than any DLC P2W deck or EC deck. Cause all you need to rule in current meta is Crotale, cheap shock inf, and stealth tanks - and RD has all of this + cheap bombers spam. RD feels almost dirty in 1v...
by brroleg
Sat 29 Jul 2017 16:44
Forum: Wargame : Red Dragon
Topic: Why superpoweres(USA and Soviet) so nerfed?
Replies: 54
Views: 2764

Why superpoweres(USA and Soviet) so nerfed?

I know its already dead game, so just asking without expectations.
by brroleg
Fri 5 Aug 2016 00:51
Forum: Wargame : Red Dragon
Topic: Very simple 100% effective helorush fix
Replies: 15
Views: 883

Very simple 100% effective helorush fix

Make helicopters only appear from "air spawn" - this way they cant be enmassed before round starts.
by brroleg
Sun 8 May 2016 21:14
Forum: Wargame : Red Dragon
Topic: [RD] Patch v.19512 (crash exploit hotfix + Ukrainian) [all platforms]
Replies: 43
Views: 5072

Re: [RD] Patch v.19512 (crash exploit hotfix + Ukrainian) [all platforms]

Wister wrote:It also adds Ukrainian to the list of supported languages.


Im pleased :)

But i would be more pleased if you fixed balance as i suggested (for example my anti-ground planes pricing formula)
by brroleg
Thu 25 Feb 2016 14:38
Forum: Wargame : Red Dragon
Topic: [RD] Map Pack #3 is LIVE!
Replies: 401
Views: 36796

Re: [RD] Map Pack #3 is LIVE!

Its still not burst of two but two missile in rapid succession. One has to hit the target or be scrapped for the second one to fire. No ripple fire in game. I see. So before vikhrs was shoot in same rapid succession but constantly, all 12 of them (it was 0 seconds reload time). And now they fire 2 ...

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