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by Mister Maf
Fri 9 Aug 2019 00:27
Forum: Steel Division 2
Topic: Steel Division 2 - Patch 1.5
Replies: 8
Views: 2316

Re: Steel Division 2 - Patch 1.5

I like the panzerfaust change. PzF rarely gets used because of the larger scale in SD2 so reduced availability instead of increased price is definitely the way to go.
by Mister Maf
Thu 11 Jul 2019 20:45
Forum: Steel Division 2
Topic: Steel Division 2 : Patch 1.2
Replies: 2
Views: 969

Re: Steel Division 2 : Patch 1.2

Well, glad I got some time in spamming fighters to strafe with while I could. :D
by Mister Maf
Wed 3 Jul 2019 10:22
Forum: Modding
Topic: Wargame 1985 Demastered
Replies: 5
Views: 2260

Re: Wargame 1985 Demastered

This is pretty neat, actually.
by Mister Maf
Thu 7 Mar 2019 22:08
Forum: Steel Division 2
Topic: Dev Diary #13 - The New Commander Unit
Replies: 5
Views: 1818

Re: Dev Diary #13 - The New Commander Unit

Now this looks cool. A bit of a throwback to wargame and CV hunting. Why not call them squad leaders and platoon leaders thought? If you were extra nasty you could make it so that if link gets broken units that get thrown out of aura become routed/get some accuracy or movement penalty for a short t...
by Mister Maf
Fri 11 Jan 2019 12:15
Forum: Steel Division 2
Topic: SMOKE and DUST effects thrown up by artillery and Large guns, giving away units positions AND Unique weapon sounds?
Replies: 3
Views: 554

Re: SMOKE and DUST effects thrown up by artillery and Large guns, giving away units positions AND Unique weapon sounds?

It would certainly be neat if there were some distinct effects for different guns, like guns with muzzle brakes such as the Firefly would kick out dust to the left and right and 88mm guns would send out a large plume of dirt that would then dissipate relatively quickly. It would be an interesting de...
by Mister Maf
Wed 2 Jan 2019 21:20
Forum: Steel Division 2
Topic: Unit camos - possible for entire division/force?
Replies: 4
Views: 545

Re: Unit camos - possible for entire division/force?

I would love to see something like this, but it would require a massively multiplied investment in art assets, both in terms of time and money, which would delay the game's release and narrow Eugen's profit margins on their first self-published title. What I think would be ideal is if Eugen created ...
by Mister Maf
Fri 21 Sep 2018 17:27
Forum: Steel Division 2
Topic: QoE improvements wishlist for SD2
Replies: 12
Views: 2008

Re: QoE improvements wishlist for SD2

Fast Attack-Move! I dont know if that was added to N44 in some later patch, but when I was playing, it would annoy me a lot that you had to decide between fast move and attack move. I want attack move while travelling on roads! Nice one. - Just like you get supply truck for depleted ammo... why not...
by Mister Maf
Mon 17 Sep 2018 12:26
Forum: Steel Division 2
Topic: QoE improvements wishlist for SD2
Replies: 12
Views: 2008

Re: QoE improvements wishlist for SD2

Set the facing of anti-tank guns by clicking and dragging from a location, where the gun would go to the location of the click and then face in the direction of the drag.
by Mister Maf
Mon 17 Sep 2018 12:19
Forum: Steel Division 2
Topic: Slower game option
Replies: 9
Views: 1115

Re: Slower game option

Battlefleet Gothic: Armada had a pretty good system where every player had a finite amount of slow-motion time that they could activate and deactivate with spacebar, so when someone moved to execute a complex series of orders in rapid succession they could hit spacebar to slow down time for everyone...
by Mister Maf
Wed 12 Sep 2018 14:32
Forum: Modding Tools
Topic: The SDN44 Sandbox Mod (under construction)
Replies: 7
Views: 3347

Re: The SDN44 Sandbox Mod (under construction)

lastcrusade101 wrote:Please live

OP said first thing in their post that they're out of the country for 6 months. Presumably they will continue work when they return.

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