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by Alveuel
Mon 28 Jul 2014 21:14
Forum: Wargame : AirLand Battle
Topic: Report abuses on lobby & social chat
Replies: 873
Views: 84425

Re: Report abuses on lobby & social chat

Game: Red Dragon Team Killer Name: TacArdvark is mad face >:( Time: 20:45-21:00 CST on 7/27/2014 (1:45-2:00 GMT on 7/28/2014) Server: [1-POULIA Gunboat] Server name has lots of spaces and before the name. Player was told repeatedly he could be banned for team killing units and was told to stop to pr...
by Alveuel
Mon 28 Jul 2014 21:12
Forum: Wargame : Red Dragon
Topic: Nighthawk's missile is unrealistic
Replies: 41
Views: 3473

Re: Nighthawk's missile is unrealistic

No, I mean using recon units to scout for the laser guided bombs so the planes can evac instead of flying over the potential target areas to keep eyes on target until the bomb hits.(Note rectangle pattern.) Without recon spotting on the ground the plane is capable of being intercepted or shot down ...
by Alveuel
Mon 28 Jul 2014 20:58
Forum: Wargame : Red Dragon
Topic: Nighthawk's missile is unrealistic
Replies: 41
Views: 3473

Re: Nighthawk's missile is unrealistic

First of all, don't even mention RL ranges. This is wargame. Look at how an internally suppressed MP5 is able to kill targets 500m+ There's no point arguing range here, it is scaled for balance and gameplay reason. Also, the GBUs can have this range from what, some 30k feet? Higher? Surely not thos...
by Alveuel
Mon 28 Jul 2014 19:44
Forum: Wargame : Red Dragon
Topic: Nighthawk's missile is unrealistic
Replies: 41
Views: 3473

Re: Nighthawk's missile is unrealistic

Also it should not be F&F, as its laser guided, so plane must stay on target painting it with laser until impact. I'd suggest requiring the use of recon to paint the target for nighthawks(if target is lost, the bomb may miss), but significantly increasing their time between uses when the bomb i...
by Alveuel
Mon 28 Jul 2014 04:23
Forum: Wargame : Red Dragon
Topic: Team Killer
Replies: 2
Views: 419

Team Killer

I'm not sure where the cheating thread is in Red Dragon. I know of one in ALB that MadMatt started, probably need one on here. Perhaps a system to automatically kick a player after he team kills more than 500 points of units would be nice to add. Team Killer Name: TacArdvark is mad face >:( Time: 20...
by Alveuel
Tue 22 Jul 2014 11:10
Forum: Wargame : Red Dragon
Topic: [DLC 1] DEFCON moved from "Soon" to "Imminent"
Replies: 1394
Views: 109245

Re: [DLC 1] DEFCON moved from "Soon" to "Imminent"

Interceptor nerf seems kind of much. 30 degrees to 10 degrees... And a reload nerf... So much for spiraling an interceptor in the back. :(
by Alveuel
Sun 8 Jun 2014 07:36
Forum: Wargame : Red Dragon
Topic: Tank Shock Waves
Replies: 41
Views: 4572

Re: Tank Shock Waves

http://en.wikipedia.org/wiki/ST_Voorbode Only replay I need :D Reductio ad absurdum is why I didn't respond to the original post. The ship had roughly 125, 1k bombs on board. Just think of the F-111C's we would need to duplicate that. It was also obviously a frigate to hold that much cargo... Not a...
by Alveuel
Sun 8 Jun 2014 07:31
Forum: Wargame : Red Dragon
Topic: Tank Shock Waves
Replies: 41
Views: 4572

Re: Tank Shock Waves

You have a lower win rate, you have a lower amount of games played, you are a lower level... I really don't need to say anymore. I play with randoms all day, while id bet at least half your games played are stacking games with friends in teamspeak. Probably more like 70% to be honest. Also, anyone ...
by Alveuel
Sat 7 Jun 2014 11:57
Forum: Wargame : Red Dragon
Topic: Tank Shock Waves
Replies: 41
Views: 4572

Re: Tank Shock Waves

How about instead of circle jerking in the reddit teamspeak along with other players who can't handle certain aspects of the game why don't you come onto the forums and discuss artillery and actual have an honest conversation about it? You can call it "too effective" and "cheap"...
by Alveuel
Fri 6 Jun 2014 20:26
Forum: Wargame : Red Dragon
Topic: Tank Shock Waves
Replies: 41
Views: 4572

Re: Tank Shock Waves

But don't let my Stormers die on shore because their RPG puts them in blast range of boats in a nearby river. Why not? If you are within 100m or so and a river boat loaded down with shells and grenades and atgms etc. explodes...your men on shore are going to be hit by the blast wave and unexploded ...

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