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by Hob_Gadling
Sat 28 Jul 2018 21:12
Forum: Steel Division 2
Topic: How deep and complex will be the new Dynamic Campaign?
Replies: 14
Views: 876

Re: How deep and complex will be the new Dynamic Campaign?

I'm looking for Supplies and logistics management to prevent doomstacks. Bet you dollars to doughnuts the campaign is modeled after Close Combat 4 and 5 (ie. much like WAB and WRD). Armies are heavily abstracted lumps, map design doesn't allow flashy maneuver and the whole thing is mostly pushing s...
by Hob_Gadling
Sat 28 Jul 2018 00:55
Forum: Steel Division 2
Topic: How deep and complex will be the new Dynamic Campaign?
Replies: 14
Views: 876

Re: How deep and complex will be the new Dynamic Campaign?

I feel stupid for asking this, but will there be times in the campaign when the best move is not to bump at the other guy with all your armies? Because that's what made ALB campaign at launch such a great one. Often, even when you were under time pressure, it was better to not attack enemy army dire...
by Hob_Gadling
Thu 13 Jul 2017 02:48
Forum: General Discussions
Topic: Steel Division sales...
Replies: 145
Views: 10748

Re: Steel Division sales...

However, it also means that as a sideproduct there's never been a real positive attitude towards the people who look at the game from a competitive angle. I would like to point out that I'm actively hostile to the idea of making this a competitive game. Eugen aren't good at making the bits that are...
by Hob_Gadling
Tue 25 Apr 2017 18:50
Forum: General Discussions
Topic: Describe your favourite SD meta in the future!
Replies: 13
Views: 968

Re: Describe your favourite SD meta in the future!

I would like to see SD remain a thematically consistent game. This game is a light strategy game that takes place in real world, in tactically unique and challenging environment. Remaining loyal to that is what I would like to see. I think this one takes inspiration mainly from first Close Combat an...
by Hob_Gadling
Mon 17 Apr 2017 07:05
Forum: General Discussions
Topic: Should aircraft be repairable when ground units are not?
Replies: 13
Views: 1179

Re: Should aircraft be repairable when ground units are not?

I'd trigger auto-evac, aborting the attack run, if plane takes enough damage. Proper limit is probably somewhere between 30-70%. That way you can still use fighters to kill enemy planes and make sure they don't return (blade) but AAA protects ground troops from air attacks (shield). Maybe increase p...
by Hob_Gadling
Thu 13 Apr 2017 14:05
Forum: General Discussions
Topic: Modding tools temporarily unavailable
Replies: 11
Views: 901

Re: Modding tools temporarily unavailable

For several games you haven't had modding tools. What made you change your mind?
by Hob_Gadling
Sun 9 Apr 2017 12:35
Forum: General Discussions
Topic: Jumbo and Panthers front armour comparison
Replies: 45
Views: 3080

Re: Jumbo and Panthers front armour comparison

Typically strategy games emphasis turret armor when simplifying armor on a tank into a single value. This happens because there is no reasonable way to force tanks into a hull down position in the game. Thus, the designer fudges the numbers a bit to simulate tank crews trying to hide their vehicle h...
by Hob_Gadling
Sun 13 Nov 2016 22:57
Forum: Modding
Topic: Wargame Internal Mechanics Manual
Replies: 10
Views: 1768

Re: Wargame Internal Mechanics Manual

One tiny correction: 33.40 NoiseDissimulationMalus is stealth penalty when the unit starts to shoot. Messing around with this recreates the stealth commando SMG units which remain invisible even when shooting.

Nice work, by the way. Something like this has been needed for a long time now.
by Hob_Gadling
Sat 29 Oct 2016 22:24
Forum: Modding
Topic: The ALB map porting project WIZARDS PLS HELP
Replies: 37
Views: 3864

Re: The ALB map porting project WIZARDS PLS HELP

integ3r wrote:No, I've seen the files you're talking about and I couldn't open them either. :(


Bravely venture forth into your hex editor and chop them up by hand. The division is relatively obvious.
by Hob_Gadling
Sat 29 Oct 2016 12:02
Forum: Modding
Topic: The ALB map porting project WIZARDS PLS HELP
Replies: 37
Views: 3864

Re: The ALB map porting project WIZARDS PLS HELP

I've checked quite thoroughly and I cannot remember finding anything following the filestructure following "GameData:/" wether the example I mentioned or otherwise... There has to be some files that we don't have access to I think. Only place left is the .exe. :| Right, yes. Gamedata tree...

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