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by Pyro
Fri 14 Jul 2017 05:01
Forum: Tech Support
Topic: Master server is down
Replies: 8
Views: 1218

Re: Master server is down

I am unable to join the game room, it is 1800 Pacific time, 13 July 2017. Oddly, my friend in Australia has no problems. Different server? When will it be ready ... I got it working by going through a VPN. Weird. ... and not really working at all. Been kicked off a few times, got into a four player...
by Pyro
Fri 14 Jul 2017 04:16
Forum: Tech Support
Topic: Master server is down
Replies: 8
Views: 1218

Re: Master server is down

Pyro wrote:I am unable to join the game room, it is 1800 Pacific time, 13 July 2017. Oddly, my friend in Australia has no problems. Different server?

When will it be ready ...


I got it working by going through a VPN. Weird.
by Pyro
Fri 14 Jul 2017 03:02
Forum: Tech Support
Topic: Master server is down
Replies: 8
Views: 1218

Re: Master server is down

I am unable to join the game room, it is 1800 Pacific time, 13 July 2017. Oddly, my friend in Australia has no problems. Different server?

When will it be ready ...
by Pyro
Fri 5 May 2017 01:35
Forum: Modding
Topic: Modding Questions Thread
Replies: 1574
Views: 158435

Re: Modding Questions Thread

This is something I haven't wrapped my head around yet. I have the same issue when I add mortars to the main turret on Merkavas, except they will refuse to reflexively fire the main gun at targets I had previously targeted with mortars. TirReflexe in TAmmunition seems awfully suspicious. I'll get b...
by Pyro
Thu 4 May 2017 17:15
Forum: Modding
Topic: Sound Modding
Replies: 63
Views: 10038

Re: Sound Modding

Being able to mod sounds would be really good. I don't have time to do so myself, but I've become aware of some of the sound effects that are wrong or annoying and would love to change them. Examples are: the "hiss" when smoke screens are laid is totally wrong (smoke screens don't work lik...
by Pyro
Thu 4 May 2017 16:55
Forum: Modding
Topic: Modding Questions Thread
Replies: 1574
Views: 158435

Re: Modding Questions Thread

Sireyn, since you worked out the ATGM/CIWS so well, I wonder if you could do a small favour for me? I'm currently stumped and need a fresh set of eyes to try some things out. What I have is the ability to target ATGMs as per your findings. This is successful only if in a separate turret*. If in the ...
by Pyro
Wed 3 May 2017 15:10
Forum: Modding
Topic: Modding Questions Thread
Replies: 1574
Views: 158435

Re: Modding Questions Thread

Did anyone figure out how to make CIWS target ATGM yet? Just did some experimenting and figured it out. There are three things that need to be in place. 1. Open the missile you want to be targetable by CIWS (TAmmunition) 2. Open the Missile Descriptor and expand the Modules list 3. Add a new module...
by Pyro
Tue 18 Apr 2017 13:22
Forum: Modding
Topic: Dispatches from the frontlines of zone editing
Replies: 49
Views: 7781

Re: Dispatches from the frontlines of zone editing

An extra map can be added to the program without too much trouble: the left half of the map for "Floods" (_3x3_gangjin) is the map for "Mud Fight" (_2x3_gangjin). At the moment Floods is in the editor but Mud Fight is not. I'd really like to see this working, if possible. At the ...
by Pyro
Sun 12 Feb 2017 21:53
Forum: Modding
Topic: Modding Questions Thread
Replies: 1574
Views: 158435

Re: Modding Questions Thread

Looking for the answers to two modding questions: ⋅ Has anybody successful given movement to an FOB? ⋅ I am wanting to modify the colours for certain text in the unit information screen/armoury/deck showroom. Specifically, the colours that vary with capability. Example: Size &quo...
by Pyro
Sat 11 Feb 2017 02:15
Forum: Modding
Topic: power crystals' XML patcher and data exporter (now under old management)
Replies: 101
Views: 9249

Re: power crystals' XML patcher and data exporter (now under old management)

A request for power crystals if he looks to upgrade the WGPatcher:- Support for modifying property type="Vector" Example location: pc\ndf\patchable\ui\components.ndfbin Example table: TTFSCommand_UISymbol Example xml string (just an example, there may be other ways of doing this): <change ...

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