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by Pleb Squasher
Sun 11 Jun 2017 09:19
Forum: General Discussions
Topic: Bug report: Bef. Panzer III H
Replies: 0
Views: 187

Bug report: Bef. Panzer III H

I've discovered a bug where the Bef. Panzer III H, when given an attack command against a unit, will move within firing range/LOS and then turn to show side/rear armour, even against targets which have an AP value and can damage it. This bug doesn't seem to happen 100% of the time but still occurs o...
by Pleb Squasher
Sat 3 Jun 2017 06:51
Forum: General Discussions
Topic: Feedback: What Steel Division gets right and what it gets wrong
Replies: 25
Views: 1757

Re: Feedback: What Steel Division gets right and what it gets wrong

-- Please make infantry auto-retreat like tanks when taking fire while pinned down. It would be realistic and consistent with vehicles auto-retreating and also a lot more useful and less suicidal than what it is for the vehicles. -- A lot of information has been hidden or abstracted once again. Thi...
by Pleb Squasher
Fri 2 Jun 2017 11:34
Forum: General Discussions
Topic: 2nd Infantry Indianhead
Replies: 3
Views: 385

Re: 2nd Infantry Indianhead

2nd Infantry, 101st Airborne and to a lesser degree 3. Fallschirmjäger completely dominate 1v1 atm. Partly due to maps being unbalanced and party due to bad design decisions which make a lot of other divisions nonviable (Ram II / 40pt vet 1 8 Ap atg anyone?) I don't have a problem with the maps, mo...
by Pleb Squasher
Thu 1 Jun 2017 07:56
Forum: General Discussions
Topic: 2nd Infantry Indianhead
Replies: 3
Views: 385

2nd Infantry Indianhead

So, this div is a serious problem. It's been an obvious problem ever since beta. I've tried looking at it from every angle, but it;s just so so strong as a division. Strongest phase A div in game? Doesn't really fall off, aside from the infantry slot nerf. Gets so many 'special units' units in phase...
by Pleb Squasher
Thu 1 Jun 2017 07:18
Forum: General Discussions
Topic: Feedback: What Steel Division gets right and what it gets wrong
Replies: 25
Views: 1757

Re: Feedback: What Steel Division gets right and what it gets wrong

King Tigers are high reward, low risk units because they are pretty much impossible to kill from the front, and tanks turn around way too fast and accuracy is way too low to flank them and hit them from range. They don´t need to "pay for themselves" by killing enemy units if you can just ...
by Pleb Squasher
Thu 1 Jun 2017 06:59
Forum: General Discussions
Topic: CMP Tri-Polsten, brokenly good?
Replies: 13
Views: 819

Re: CMP Tri-Polsten, brokenly good?

From my experience against them I believe they still need nerfs.
by Pleb Squasher
Wed 31 May 2017 05:27
Forum: General Discussions
Topic: Feedback: What Steel Division gets right and what it gets wrong
Replies: 25
Views: 1757

Re: Feedback: What Steel Division gets right and what it gets wrong

Personally, while I love SD and find it more playable than Wargame, I think it is starting to show one or two problems Wargame had. Specifically, low-risk high-reward units that pulverize the opponent. King Tigers and rocket artillery, for the most part. It does not help that the main counter again...
by Pleb Squasher
Wed 31 May 2017 05:22
Forum: General Discussions
Topic: Feedback: What Steel Division gets right and what it gets wrong
Replies: 25
Views: 1757

Re: Feedback: What Steel Division gets right and what it gets wrong

Hang on, you are saying you can't justify using AA ingame, except for '88 types due to the dual purpose role, but complain that AA isn't powerful enough? Not 88s type, literally only the 88. Every other piece of german anti air seems utterly useless against ground units. The 88 is actually one of t...
by Pleb Squasher
Tue 30 May 2017 10:21
Forum: General Discussions
Topic: Feedback: What Steel Division gets right and what it gets wrong
Replies: 25
Views: 1757

Feedback: What Steel Division gets right and what it gets wrong

Feedback: What Steel Division gets right and what it gets wrong While very similar to the wargame series in some ways I'm finding Steel Division to be a refreshing experience. I just wanted to provide brief feedback of some of the new mechanics for discussion! :) Dynamic Infantry design The trend aw...
by Pleb Squasher
Sat 27 May 2017 08:09
Forum: General Discussions
Topic: HMG team black magic
Replies: 4
Views: 372

HMG team black magic

So HMG teams have to be some of the most underrated units in the game. They're also really hard to deal with due to a tiny little overlooking in their design. Why can heavy machine gun teams fire their MG under 100 metres while rifle infantry units are magically prevented from firing their light mac...

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