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by tiago
Wed 12 Nov 2014 12:33
Forum: Wargame : Red Dragon
Topic: Enable SemAct AAM --> Counter AA Helo Spam Meta
Replies: 40
Views: 2592

Re: Enable SemAct AAM --> Counter AA Helo Spam Meta

What AA helo spam meta? Its when they see me playing VDV deck rolling over their supercobras and tigers.... For me HELO Spam Meta is where you have a group of more than 10 Helo's with all having AA capability e.g Mi24V's with 8 Iglas Ka52 with Iglas With plane SRAAMs being so low range, they have t...
by tiago
Wed 12 Nov 2014 12:30
Forum: Wargame : Red Dragon
Topic: Enable SemAct AAM --> Counter AA Helo Spam Meta
Replies: 40
Views: 2592

Re: Enable SemAct AAM --> Counter AA Helo Spam Meta

Problem I see is, Airborne decks are LIMITED to early spam. B ecause after a few minutes the air defense systems int he game are so overpowered that they have ZERO chances of doing anything. Mid game and late game air defense is already too powerful, to the level that basically forces airborne decks...
by tiago
Tue 11 Nov 2014 15:39
Forum: Wargame : Red Dragon
Topic: Eugen, give us a way to kick teamkillers already!
Replies: 55
Views: 3357

Re: Eugen, give us a way to kick teamkillers already!

an apology should do the trick in that circumstance. though seriously, 900 points? even so, that is more in support of an automated system than allowing the vagaries of human nature to decide who gets kicked and who doesn't It'd merely be a matter of setting the TK kick-threshold high enough to per...
by tiago
Tue 11 Nov 2014 12:44
Forum: Wargame : Red Dragon
Topic: Eugen, give us a way to kick teamkillers already!
Replies: 55
Views: 3357

Re: Eugen, give us a way to kick teamkillers already!

f-22's suggestion works: an automated kick of someone who kills too many points of friendly units. no abuse. no exploitation. For anyone who complains about how you might accidentally cause casualties, i reckon only once in a blue moon do i kill any friendlies, and even then it'd usually be nothing...
by tiago
Tue 11 Nov 2014 12:35
Forum: Wargame : Red Dragon
Topic: KA 50 Tweak for the DLC
Replies: 99
Views: 5479

Re: KA 50 Tweak for the DLC

I find amazing how people say the Ka-50 is so hard to detect. Its very uncommon to have a problem with that and even more rarely manage to do that. Just spread more recons, specially infantry recons and the stealth approach becomes real only on the largest of the maps. Peopel jsut trust too much in ...
by tiago
Tue 11 Nov 2014 12:03
Forum: Wargame : Red Dragon
Topic: KA 50 Tweak for the DLC
Replies: 99
Views: 5479

Re: KA 50 Tweak for the DLC

No, it will spend ammo too fast. True but still debatable. IT does the same in real life, make you spend ammo very fast. But diminishes the variance on the effectiveness of the unit a lot. You know that when you deploy it you will get around 5 kills +-1. With 1 missile per salvo it can vary wildly ...
by tiago
Tue 11 Nov 2014 11:19
Forum: Wargame : Red Dragon
Topic: Wargame being ruined
Replies: 32
Views: 2556

Re: Wargame being ruined

Ok the forum reaches a new level.. Fonts flame wars.


Any reliable source on soviet developed fonts?
by tiago
Fri 12 Sep 2014 18:08
Forum: Wargame : Red Dragon
Topic: Patriot Solution
Replies: 454
Views: 24063

Re: Patriot Solution

That not forgettign the fact aht the patriot has a VERY high chance of killing the sead and not die (if the sead doe snto know where the patriot is and enter the circle fo death not in direct route.

Buk will almost always die, even if it kills the sead plane.
by tiago
Fri 12 Sep 2014 17:37
Forum: Wargame : Red Dragon
Topic: Infantry MG's
Replies: 191
Views: 11979

Re: Infantry MG's

OP came up with a reasonable argument defending how to balance the game, that is not a simmulation bbtw so we all coudl have a bettergameplay within a very reasoanble limit of authenticity. Then some people just bring up IRRELEVANT arguments about doctrines. Yes IRRELEVANT. This is not a game to eve...
by tiago
Fri 12 Sep 2014 14:25
Forum: Wargame : Red Dragon
Topic: Soviet Mechanized
Replies: 74
Views: 4740

Re: Soviet Mechanized

You just dont know how to use them. They transport the inf there and stop any other helo insertions dead in their tracks. 55 points for the Yak-B, rocket pods, transport ability, 10hp, 1 armor, and 330km/h. me and about every single player then. Because they are simply not used. They are inneficien...

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