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by boanerges
Sun 8 Mar 2015 04:52
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 377
Views: 42061

Re: Battle Group Manager 0.8.1 - 02/28/15

You can probably use the same tool to mod AB files. It probably will require some customization... But it worth a try As of previous message about pointers. There is a readme file (look in top post) Guys. I'm writing this tool all by myself and only thing I'm asking from all of you - is. Let me kno...
by boanerges
Sun 8 Mar 2015 01:02
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 377
Views: 42061

Re: Battle Group Manager 0.8.1 - 02/28/15

I imagine that this has been asked before, but is there an equivalent of this tool for ALB? I'd really like to be able to manipulate the starting points and victory conditions for the NATO campaigns (to stretch them, to allow one or both sides to deploy more units or deploy battle-groups faster, for...
by boanerges
Thu 5 Mar 2015 23:37
Forum: Modding
Topic: Modding SP Campaigns?
Replies: 2
Views: 2651

Modding SP Campaigns?

This applies to both RD and ALB, to be honest. First: where can I find the modding tools? When I've followed links to them, I get things that clearly aren't those tools, unless the tools are a single very strangely named .dll file, which seems unlikely. Part of the problem is that since the boards c...
by boanerges
Thu 5 Mar 2015 23:32
Forum: Tips & Tutorials
Topic: Naval Command Units?
Replies: 1
Views: 401

Naval Command Units?

I'm trying to figure out which of the units under Nav qualify as able to take control of ocean boxes. In my first attack on Seoul, it seemed that I was able to do it with a marine TACOM (i.e., I'm pretty sure I had no OHPs in the zone), but in my second attempt that didn't seem to work. I hate to ha...

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