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by throwaway
Thu 8 Apr 2021 23:13
Forum: Wargame : Red Dragon
Topic: Ranked ladder corrupted?
Replies: 3
Views: 2893

Re: Ranked ladder corrupted?

Or perhaps on a Mac?
by throwaway
Thu 8 Apr 2021 15:09
Forum: Wargame : Red Dragon
Topic: Armory tool
Replies: 60
Views: 74058

Re: Armory tool

Still getting the invalid ZZ_win.ndf alert. What's the most recent ZZ_Win? If you go to <WRD_INSTALL_FOLDER>\Data\WARGAME\PC you'll see all the versions. It seems like eugen changed the versioning with the epic launch so at the top there's a bunch of shorter numbers which are actually the newer one...
by throwaway
Sat 13 Mar 2021 12:50
Forum: Modding
Topic: Question about FX_Vitesse_De_Depart
Replies: 3
Views: 1751

Re: Question about FX_Vitesse_De_Depart

I don't think Vitesse is used anywhere. There are a lot of fields that are leftovers from previous versions of wargame. I'm not 100% sure on vitesse but it's never looked up in my armory source code, and back then I did try to fish out all useful fields and ignore the obsolete ones. In armory I get ...
by throwaway
Sun 7 Mar 2021 20:05
Forum: Wargame : Red Dragon
Topic: Armory tool
Replies: 60
Views: 74058

Re: Armory tool

It's three years late but I finally fixed the update bug - OP updated to version 1.0.0 :roll:
by throwaway
Sat 14 Apr 2018 13:18
Forum: Wargame : Red Dragon
Topic: Suggestion: RNG in WG (for WG4?)
Replies: 21
Views: 3560

Re: Suggestion: RNG in WG (for WG4?)

The only thing the dice system does is make finding your odds harder. If you want less randomness you can just directly adjust the hit chances.
by throwaway
Sat 14 Apr 2018 12:19
Forum: Wargame : Red Dragon
Topic: Suggestion: how to prevent early rushes to make this game more enjoyable.
Replies: 14
Views: 2109

Re: Suggestion: how to prevent early rushes to make this game more enjoyable.

Tank rushes are reliably beatable even if they surprise you because of how strong infantry is. So I don't have a problem with those. Regarding helorushes, a shortcoming of this sort of fix is that the rusher can just kill your starting army and then play a normal game where he starts with 90% of the...
by throwaway
Fri 2 Feb 2018 03:10
Forum: Wargame : Red Dragon
Topic: WG4 Vision: What works, what doesn't, what needs improved?
Replies: 255
Views: 25721

Re: WG4 Vision: What works, what doesn't, what needs improved?

We're talking about what units should cost. You can make arguments from precedent but you are wrong to expect that everyone is posting with the intent of formulating a system of law based in interpreting random eugen pricing. Regarding the statement that BKAN and Paladin have nothing in common, I wi...
by throwaway
Wed 31 Jan 2018 17:12
Forum: Wargame : Red Dragon
Topic: WG4 Vision: What works, what doesn't, what needs improved?
Replies: 255
Views: 25721

Re: WG4 Vision: What works, what doesn't, what needs improved?

Wonderful argument. Now all that's still missing are the actual numbers. How much markup is the extra ammo? Why should this markup be a flat 30 pts for Malka (2 extra rounds, 40% of the price) and Pion (6 extra rounds, 33% of the price)? Where are your numbers? You're the one challenging the status...
by throwaway
Wed 31 Jan 2018 15:43
Forum: Wargame : Red Dragon
Topic: WG4 Vision: What works, what doesn't, what needs improved?
Replies: 255
Views: 25721

Re: WG4 Vision: What works, what doesn't, what needs improved?

You pay for not only extra ammo but extra fire rate and salvo length. With the long aim time of 10he, you lose that benefit if you switch targets, and firing more than 2 against a jeep is overkill, but maybe you're willing to pay extra if you're shooting an enemy that isn't guaranteed to move after ...
by throwaway
Wed 31 Jan 2018 15:12
Forum: Wargame : Red Dragon
Topic: WG4 Vision: What works, what doesn't, what needs improved?
Replies: 255
Views: 25721

Re: WG4 Vision: What works, what doesn't, what needs improved?

Steamfunk wrote:I can deal with long salvoes, long aim times are a problem.


It is unfortunate that you lose any effective rof advantage if you try to switch targets after firing a bit.

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