Although i would love to see this, it will never happen.
It will probably need a huge rewrite in the engine and this isn't something that will be done.
Search found 230 matches
- Sat 2 Apr 2016 19:57
- Forum: Act of Aggression
- Topic: Crush!
- Replies: 13
- Views: 1205
- Sat 2 Apr 2016 00:48
- Forum: Act of Aggression
- Topic: [AoA Reboot Beta] Patch v.296
- Replies: 65
- Views: 6725
Re: [AoA Reboot Beta] Patch v.296
Chimera needs a rocket trooper. That would fix the early game.
- Wed 30 Mar 2016 18:02
- Forum: Act of Aggression
- Topic: Skycrane - unfair advantage
- Replies: 14
- Views: 1734
Re: Skycrane - unfair advantage
Well said!


- Tue 29 Mar 2016 18:23
- Forum: Act of Aggression
- Topic: [AoA Reboot Beta] Patch v.296
- Replies: 65
- Views: 6725
Re: [AoA Reboot Beta] Patch v.296
Sorry to put it this way, but:
FUCK YEAH!
FUCK YEAH!
- Sat 26 Mar 2016 15:53
- Forum: Act of Aggression
- Topic: The Puma.
- Replies: 35
- Views: 2759
Re: The Puma.
What's the use of that if it dies against 2 shots from a rocket trooper? Should it win 1v1 or not?
- Sat 26 Mar 2016 12:01
- Forum: Act of Aggression
- Topic: The Puma.
- Replies: 35
- Views: 2759
Re: The Puma.
The puma is terrible indeed. Not sure about your suggested changes, but it surely can use some love. I wouldn't mind a slight hp buff so it can survive 2 rocket shots.
- Fri 25 Mar 2016 13:20
- Forum: Act of Aggression
- Topic: Just give us 6 guys right at the start
- Replies: 12
- Views: 1565
Re: Just give us 6 guys right at the start
I'd rather have a scout unit instead of 6 infantry. 6 units is quite a lot early on with the potential of trowing the game in a grid lock right from the start. At least you have the choice to be somewhat aggressive now. I fear that aggression will be totally eliminated when you get 6 units (and thus...
- Thu 24 Mar 2016 23:04
- Forum: Act of Aggression
- Topic: Unit command delay?
- Replies: 3
- Views: 468
Re: Unit command delay?
It feels better for sure. The pathfinding of some (usually large) units in a small area give some hick ups at times though. Definitely an improvement though.
- Thu 24 Mar 2016 14:34
- Forum: Act of Aggression
- Topic: [AoA Reboot Beta] Patch v.282
- Replies: 52
- Views: 4850
Re: [AoA Reboot Beta] Patch v.282
A step in the right direction for sure!
Curious to see how much this will impact the 'dead period' in the early game.
Curious to see how much this will impact the 'dead period' in the early game.
- Thu 24 Mar 2016 13:01
- Forum: Act of Aggression
- Topic: Why this game is broken balance wise
- Replies: 47
- Views: 3037
Re: Why this game is broken balance wise
Nice.
Create a mod and go play it against the AI.
Create a mod and go play it against the AI.