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by Netput
Sat 2 Apr 2016 19:57
Forum: Act of Aggression
Topic: Crush!
Replies: 13
Views: 1205

Re: Crush!

Although i would love to see this, it will never happen.
It will probably need a huge rewrite in the engine and this isn't something that will be done.
by Netput
Sat 2 Apr 2016 00:48
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.296
Replies: 65
Views: 6725

Re: [AoA Reboot Beta] Patch v.296

Chimera needs a rocket trooper. That would fix the early game.
by Netput
Wed 30 Mar 2016 18:02
Forum: Act of Aggression
Topic: Skycrane - unfair advantage
Replies: 14
Views: 1734

Re: Skycrane - unfair advantage

Well said!
Image
by Netput
Tue 29 Mar 2016 18:23
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.296
Replies: 65
Views: 6725

Re: [AoA Reboot Beta] Patch v.296

Sorry to put it this way, but:
FUCK YEAH!
by Netput
Sat 26 Mar 2016 15:53
Forum: Act of Aggression
Topic: The Puma.
Replies: 35
Views: 2759

Re: The Puma.

What's the use of that if it dies against 2 shots from a rocket trooper? Should it win 1v1 or not?
by Netput
Sat 26 Mar 2016 12:01
Forum: Act of Aggression
Topic: The Puma.
Replies: 35
Views: 2759

Re: The Puma.

The puma is terrible indeed. Not sure about your suggested changes, but it surely can use some love. I wouldn't mind a slight hp buff so it can survive 2 rocket shots.
by Netput
Fri 25 Mar 2016 13:20
Forum: Act of Aggression
Topic: Just give us 6 guys right at the start
Replies: 12
Views: 1565

Re: Just give us 6 guys right at the start

I'd rather have a scout unit instead of 6 infantry. 6 units is quite a lot early on with the potential of trowing the game in a grid lock right from the start. At least you have the choice to be somewhat aggressive now. I fear that aggression will be totally eliminated when you get 6 units (and thus...
by Netput
Thu 24 Mar 2016 23:04
Forum: Act of Aggression
Topic: Unit command delay?
Replies: 3
Views: 468

Re: Unit command delay?

It feels better for sure. The pathfinding of some (usually large) units in a small area give some hick ups at times though. Definitely an improvement though.
by Netput
Thu 24 Mar 2016 14:34
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.282
Replies: 52
Views: 4850

Re: [AoA Reboot Beta] Patch v.282

A step in the right direction for sure!
Curious to see how much this will impact the 'dead period' in the early game.
by Netput
Thu 24 Mar 2016 13:01
Forum: Act of Aggression
Topic: Why this game is broken balance wise
Replies: 47
Views: 3037

Re: Why this game is broken balance wise

Nice.
Create a mod and go play it against the AI.

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