Search found 21 matches

Go to advanced search

by Cryotech
Thu 16 Jul 2015 16:51
Forum: Act of Aggression
Topic: Release date
Replies: 3
Views: 836

Re: Release date

Early Access is available 2 hours from the time in which I write this message. Get hype.
by Cryotech
Fri 22 May 2015 03:32
Forum: Act of Aggression
Topic: Actual Survey: Will you buy AoA?
Replies: 37
Views: 4192

Re: Actual Survey: Will you buy AoA?

Dammit Eugen, let us throw money at you already.
by Cryotech
Fri 22 May 2015 02:21
Forum: Act of Aggression
Topic: Calling aircraft
Replies: 3
Views: 677

Re: Calling aircraft

During the beta I noticed that when you call multiple aircraft the phantoms get aligned in a cool delta formation but the actual aircraft spawn one after another. I think it would be useful if the aircraft keep formation, like a delta formation of b2 that enable a large area bombing run, and speed....
by Cryotech
Thu 21 May 2015 23:54
Forum: Act of Aggression
Topic: New vip beta is coming! Featuring Chimera faction
Replies: 35
Views: 3941

Re: New vip beta is coming! Featuring Chimera faction

I wonder if there will be a new registration event?
by Cryotech
Tue 19 May 2015 06:15
Forum: Act of Aggression
Topic: Storage
Replies: 7
Views: 804

Re: Storage

Yeah, I actually wrote about this in one of my other forum posts. I'd absolutely love to see this added to the game, to help some of the pains of resource management. Lately, I've just been spamming Deltas, since they cost nothing but 100 rare earth. Was a great way to allow more aluminum to pile up!
by Cryotech
Tue 19 May 2015 05:46
Forum: Act of Aggression
Topic: REQ: Infantry Squad system
Replies: 62
Views: 7495

Re: REQ: Infantry Squad system

I'm not confusing the mechanic, I'm just saying I'd love to see a squad system like in C&C3, where the squad is treated like a single unit but damage output is dependent on the number of men in the squad. Frankly, this is what I would not like to see. It detracts from the infantry fighting game...
by Cryotech
Tue 19 May 2015 05:18
Forum: Act of Aggression
Topic: REQ: Infantry Squad system
Replies: 62
Views: 7495

Re: REQ: Infantry Squad system

Alright everyone, let's calm down a bit. Nobody should be attacking anyone else's opinions, surely. However, I feel you're being a bit close minded, Rushattack. Nobody is pushing, as far as I can tell, for this to be a squad management game. This is, instead, exactly the same thing as using CTRL + (...
by Cryotech
Tue 19 May 2015 04:56
Forum: Act of Aggression
Topic: Closing Thoughts and Final Feedback
Replies: 16
Views: 1981

Re: Closing Thoughts and Final Feedback

Agreed, the gameplay is seriously enjoyable, a far cry from the modern day "RTS" games you see. I'm really looking forward to the full game on release, as I'm sure most of the unpolished mechanics will be nice and shiny by then. Well structured response, was a pleasure to read, as I really...
by Cryotech
Tue 19 May 2015 04:36
Forum: Act of Aggression
Topic: Clarifications
Replies: 1
Views: 451

Clarifications

One small, yet undoubtedly obnoxious thing I found while playing through the beta was the upgrades listed for units in the build menus would remain static even after the upgrade was purchased. It'd be nice to see the text change to signify whether you had purchased an upgrade or not. Another small i...
by Cryotech
Tue 19 May 2015 04:29
Forum: Act of Aggression
Topic: [request:] ingame clock
Replies: 5
Views: 543

Re: [request:] ingame clock

Useful and easy to implement, this would be nice to see.

Go to advanced search