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by Kvantovy
Fri 30 Dec 2016 14:12
Forum: Act of Aggression
Topic: [AoA] Patch v.61062 & [AoA Reboot] Patch v.61183
Replies: 9
Views: 8282

Re: [AoA] Patch v.61062 & [AoA Reboot] Patch v.61183

Yeah, thanks for providing continuous support for the game. ^^
by Kvantovy
Mon 28 Nov 2016 13:34
Forum: Act of Aggression
Topic: Eugen u want to earn (more) money with that game? Read this.
Replies: 28
Views: 8428

Re: Eugen u want to earn (more) money with that game? Read this.

Modding possibilities like C&C: Generals ZH had, would be a godsent imho. RTS fans would voluntarily fix all AoA problems and enrich it with new units, factions, maps and maybe even new interesting campaigns. A mod toolkit already exists, it's just that next to nobody modded the game, and even ...
by Kvantovy
Tue 22 Nov 2016 13:32
Forum: Act of Aggression
Topic: Eugen u want to earn (more) money with that game? Read this.
Replies: 28
Views: 8428

Re: Eugen u want to earn (more) money with that game? Read this.

Modding possibilities like C&C: Generals ZH had, would be a godsent imho. RTS fans would voluntarily fix all AoA problems and enrich it with new units, factions, maps and maybe even new interesting campaigns.
by Kvantovy
Wed 13 Jan 2016 10:17
Forum: Act of Aggression
Topic: UPDATE 2: Congratulations Eugen Systems, you made me make fanart.
Replies: 26
Views: 3030

Re: UPDATE 1: Congratulations Eugen Systems, you made me make fanart.

I like how you made Berkut cockpit and this bit of smoke over Koalitsya gun barrels. Great art!
by Kvantovy
Tue 24 Nov 2015 21:00
Forum: Act of Aggression
Topic: [AoA] Patch v.725
Replies: 35
Views: 3656

Re: [AoA] Patch v.725

Multiple buildings and city districts can now be selected at the same time. Buildings can be assigned to a control group key, and used to streamline productions throughout multiple production queues, or to set a common rally point. ^^ That's good news, thx for that update. Now modding tools, please...
by Kvantovy
Fri 9 Oct 2015 06:09
Forum: Act of Aggression
Topic: R.I.P ACT OF AGGRESSION
Replies: 184
Views: 15042

Re: R.I.P ACT OF AGGRESSION

let's get back to the game, and how the devs can improve it. Modding tools. If there only were modding tools. :( 13 years after the release of Zero Hour there are still total conversions being developed and new mods are being started, despite the fact thst ZH now looks like a pile of trash. Modding...
by Kvantovy
Mon 5 Oct 2015 00:31
Forum: Act of Aggression
Topic: the Big 4
Replies: 6
Views: 945

Re: the Big 4

4. modding. Look at what the DayZ mod did for Arma 2 sales as an example of what is possible. If modding support was good and a group of players made a "Generals"-like mod, with this engine.... you could end up with something really big on your hands This!!! Modding tools for AoA would be...
by Kvantovy
Sat 26 Sep 2015 22:37
Forum: Act of Aggression
Topic: Terminators
Replies: 4
Views: 562

Re: Terminators

It was introduced in one of the patches. And it was a bad decision imho.
by Kvantovy
Wed 23 Sep 2015 20:23
Forum: Act of Aggression
Topic: Should Satellite view be removed?
Replies: 15
Views: 904

Re: Should Satellite view be removed?

Should Satellite view be removed? In my opinion: no. It's very handy and makes playing easier and more comfortable. Eugen have made massive maps and scale of the game is also big. I'd like to have normal zoom as far as SatView, but as thay said they won't change it that way for the sake of players ...
by Kvantovy
Mon 21 Sep 2015 13:13
Forum: Act of Aggression
Topic: [AoA] Patch v.594
Replies: 62
Views: 5825

Re: [AoA] Patch v.594

Thx for this patch Eugen!
Very interesting buffs for the Chimera. I'd be testing it right now if not for my broken GPU. :x

Still waiting for the heli clipping/merging fix, though. ;)

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