Search found 135 matches
- Fri 13 Apr 2012 13:49
- Forum: Wargame : European Escalation
- Topic: So how do you play against multiple AI
- Replies: 25
- Views: 3683
Re: So how do you play against multiple AI
In this type of game 1 enemy a.i or 4 enemy a.i are the exact same. If you have 3 humans vs the 1 a.i the a.i has the same resources as you 3 combined so basically it evens out. The only down side is we cannot have a.i allies. I would of liked to have 1 player 1 a.i vs another player and 1 a.i or me...
- Tue 3 Apr 2012 01:31
- Forum: News
- Topic: 1st free DLC is coming !
- Replies: 72
- Views: 13960
Re: 1st free DLC is coming !
Cheers! Look forward to it.
- Thu 22 Mar 2012 13:47
- Forum: Wargame : European Escalation
- Topic: does fire harm/kill units?
- Replies: 9
- Views: 1301
Re: does fire harm/kill units?
It surely don't, i have seen fire burn down towns and spread through grass and forest, but i placed soldiers right in the middle of a fire and a couple leopard tanks and none seemed to take any damage at all.
- Wed 21 Mar 2012 15:02
- Forum: Wargame : European Escalation
- Topic: Acceptable Command Vehicle Hiding
- Replies: 16
- Views: 1525
Re: Acceptable Command Vehicle Hiding
I'll always hide or move my command unit away from danger so long as i have money or forces left to fight. Even if the enemy team is 2000 points ahead of my team.
If i have lost all my units and have no money then I'll either surrender or let the enemy destroy my command unit.
If i have lost all my units and have no money then I'll either surrender or let the enemy destroy my command unit.
- Tue 20 Mar 2012 21:42
- Forum: Wargame : European Escalation
- Topic: Lag?
- Replies: 6
- Views: 834
Re: Lag?
Played a lot of 4v4 games and the only ones that lag are the ones when one of the players has a high ping.
Best way to solve this problem, host your own 4v4 and kick anyone from the lobby that does not have a decent ping.
Best way to solve this problem, host your own 4v4 and kick anyone from the lobby that does not have a decent ping.
- Tue 20 Mar 2012 20:55
- Forum: Wargame : European Escalation
- Topic: Top 5 Best Tanks in WEE
- Replies: 43
- Views: 4730
Re: Top 5 Best Tanks in WEE
I have never seen anybody ever build a Challenger tank.
I've only ever used them on a 6000pt game where i had the money to waste on units. They did a fantastic job in defending for me, but for the price they cost i can't see people using them over an Abrams or other good NATO tanks.

- Tue 20 Mar 2012 20:49
- Forum: Wargame : European Escalation
- Topic: Valzer with Heli Spam
- Replies: 5
- Views: 807
Re: Waltzer with Heli Spam
Music reminds me of Tom and Jerry, a cartoon i used to watch as a kid. 

- Tue 20 Mar 2012 18:31
- Forum: Wargame : European Escalation
- Topic: Not all unlocked deck units available when play vs AI?
- Replies: 3
- Views: 951
Re: Not all unlocked deck units available when play vs AI?
Yep, do what he said above me... then when you create a skirmish game... you must pick a deck to use.
- Tue 20 Mar 2012 16:13
- Forum: News
- Topic: [EUG] What we're working on ...
- Replies: 143
- Views: 24940
Re: [EUG] What we're working on ...
Soooooooooooooooo, mind if i ask how things are going on the a.i front?
are we close to a release? a week? 2 weeks? no idea?
Waiting patiently.



Waiting patiently.


- Tue 20 Mar 2012 16:11
- Forum: Wargame : European Escalation
- Topic: Tigga's suggested patch notes (20 March '12)
- Replies: 112
- Views: 9438
Re: Tigga's suggested patch notes (20 March '12)
The only thing i disagree with here is reducing availability of units Unless I'm mistaken, the only availabilty reduction concerns prototype tanks. And as the name suggets, those tanks were prototypes (some even a failure but w/e) thus not widely available. Yes, but i'm sure if a full scale war had...