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by DarcReaver
Wed 20 May 2015 19:36
Forum: Act of Aggression
Topic: The Survey
Replies: 135
Views: 10538

Re: The Survey

well that was what I liked about Generals You could rush - but a competent player could stalemate you You could quick tech you could expand you could go with a mixed unit army you could spam It was all dependent on the situation The competitive matches were never about spam, it was about expanding ...
by DarcReaver
Tue 19 May 2015 22:32
Forum: Act of Aggression
Topic: The Survey
Replies: 135
Views: 10538

Re: The Survey

Those games are real time strategy games. The other genre are real time tactics and round based strategy games like Civilizations. Every game in which you collect resources and control your units directly are by definition RTS. So, to quote the dude: [youtube]https://youtu.be/pWdd6_ZxX8c[/youtube] ...
by DarcReaver
Tue 19 May 2015 22:20
Forum: Act of Aggression
Topic: The Survey
Replies: 135
Views: 10538

Re: The Survey

True, I don't doubt there needs to be tweaks for those things - but the pace of the game has to stay exciting or else people don't stick with it. Base and Refinery Simulator can only be fun for a short time. Company of Heroes has a great game flow, and it also uses 3 resources. Age of Empires is al...
by DarcReaver
Tue 19 May 2015 21:58
Forum: Act of Aggression
Topic: The Survey
Replies: 135
Views: 10538

Re: The Survey

True, I don't doubt there needs to be tweaks for those things - but the pace of the game has to stay exciting or else people don't stick with it. Base and Refinery Simulator can only be fun for a short time. Company of Heroes has a great game flow, and it also uses 3 resources. Age of Empires is al...
by DarcReaver
Tue 19 May 2015 21:49
Forum: Act of Aggression
Topic: The Survey
Replies: 135
Views: 10538

Re: The Survey

Speed and pace might be an easy fix if the maps are smaller, in that case I would agree that maybe the pace would be sufficient. Nah, the problem persists that fights are over too fast, and it's too easy to raid economy buildings with cheese raids. The game, from what I've seen, is about protecting...
by DarcReaver
Tue 19 May 2015 21:42
Forum: Act of Aggression
Topic: How is this game better then AOW: High Treason?
Replies: 31
Views: 3637

Re: How is this game better then AOW: High Treason?

Because they want to make a video game, not a simulation. The devs are taking a run at trying to convince the CNC crowd... I don't think they went quite far enough, but we will see. Act of War was not a simulation, and it took MANY elements from CNC. I'm simply replying to things i see when people ...
by DarcReaver
Tue 19 May 2015 21:23
Forum: Act of Aggression
Topic: The Survey
Replies: 135
Views: 10538

Re: The Survey

The pace of the game is fine overall, it's just that the resource system is a bit overcomplicated with the network system in place, and units dying too fast in general. Also, I think lowering vehicle speeds slightly and making infantry a tiny bit faster will allow for a better combat flow. There nee...
by DarcReaver
Sun 17 May 2015 16:47
Forum: Act of Aggression
Topic: My Beta feedback, suggestions
Replies: 1
Views: 438

Re: My Beta feedback, suggestions

Nice post, I can second pretty much all the points you've made.
by DarcReaver
Sun 17 May 2015 16:27
Forum: Act of Aggression
Topic: Great Start - Pace is slow, could scare away new players
Replies: 53
Views: 4957

Re: Great Start - Pace is slow, could scare away new players

You guys seem to miss something too. AoA doesnt want to be CnC Generals, it wants to be its successor. I acknowledge your fear that this game is too complicated for some players, but frankly I think you are underestimating the intelligence and patience of players, to sit down and learn the mechanic...

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