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by Cruelty
Sun 17 Apr 2016 14:57
Forum: Act of Aggression
Topic: Reboot: Micro is impossible
Replies: 13
Views: 1750

Re: Reboot: Micro is impossible

And all of this could be solved with just simple unit stances, A normal Combat stance, where units prioritize units, an aggressive stance where they shoot anything hostile, or a hold ground stance for defensive positions with actual units instead of defenses. A thing that has been a prominent featur...
by Cruelty
Thu 14 Apr 2016 15:27
Forum: Act of Aggression
Topic: Re Building Extractors Ajadecent too refineries.
Replies: 14
Views: 1340

Re: Re Building Extractors Ajadecent too refineries.

Yes you can but I didn't bother finding that out. I just put the refinery so the middle of it is next to extractor. You can probably save 1 second or so more if you find best possible position. Yeah, i mean these gains are small, i do wonder if its that significant though need to try it. A couple h...
by Cruelty
Thu 14 Apr 2016 13:32
Forum: Act of Aggression
Topic: PHILOSOPHER'S PATH: incoming new map for AoA: Reboot beta
Replies: 13
Views: 1814

Re: PHILOSOPHER'S PATH: incoming new map for AoA: Reboot beta

Looking very good! Some points to notice, if you look closely.. 1. There are 4 banks near every bridge that leads towards the middle island, which means you can still defend your position if mid is lost. 2. There are no buildings directly near the ramps that lead to the very middle of the middle isl...
by Cruelty
Thu 14 Apr 2016 13:15
Forum: Act of Aggression
Topic: Re Building Extractors Ajadecent too refineries.
Replies: 14
Views: 1340

Re: Re Building Extractors Ajadecent too refineries.

+1 This is soo annoying, because the most optimal way you build a ref is making it so the first harvestor that comes out, instantly gets into the extractor. But by doing this if the extractor gets destroyed, you need to sell the ref itself. It is actually not most optimal because that harvestor wil...
by Cruelty
Thu 14 Apr 2016 13:12
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.335 ... + NEW MAP
Replies: 55
Views: 5984

Re: [AoA Reboot Beta] Patch v.335 ... + NEW MAP

Im sorry but Chimera breaks US literaly. Your server stats are just biased to reach a theoratical 50% but those stats are delusional. The fact that the AoA community was whinning about Chimera being super weak 2 Weeks ago and your stats do not Show an early game Dominance of chimera against US just...
by Cruelty
Mon 11 Apr 2016 12:27
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.335 ... + NEW MAP
Replies: 55
Views: 5984

Re: [AoA Reboot Beta] Patch v.335 ... + NEW MAP

The problem with Jets right now is their frontal vision. They have 360 degrees vision right now, which doesnt make sense, if they had long range vision in a cone in front of them, they would spot enemy aircraft/helicopters much faster, and shoot much sooner, so they would actually shoot more than 1 ...
by Cruelty
Sat 9 Apr 2016 16:10
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.304
Replies: 81
Views: 6805

Re: [AoA Reboot Beta] Patch v.304

i miss playing ffa games with the boys and team games where Cruelty gets very angry about Losat spam <3 Let the record show this was pre patch and I had a bad day, sorry about that btw XD Could have won that game if i had admin centres, with Dotdash defending my whole base with javs everywhere XD w...
by Cruelty
Tue 29 Mar 2016 18:26
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.296
Replies: 65
Views: 6304

Re: [AoA Reboot Beta] Patch v.296

BUG FIXES : GENERIC :  - Infrastructures’ building speed increased by 25%.  - Tankers’ capacity increased from 540 to 600.  - Tankers’ resources input & output increased from 45 to 50$/sec.  - Resource deposits’ capacity increased from 60.000 to 70.000$  - Refinery’s hit points decreased f...
by Cruelty
Thu 24 Mar 2016 14:47
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.282
Replies: 52
Views: 4695

Re: [AoA Reboot Beta] Patch v.282

Lets see if we can play US again.... Looks promising tho.

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