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by Arky01
Thu 27 Aug 2015 11:28
Forum: Act of Aggression
Topic: Preview of the Beta's last patch before release ...
Replies: 53
Views: 3029

Re: Preview of the Beta's last patch before release ...

Let's see how this plays out, cant wait to test it out!
by Arky01
Wed 26 Aug 2015 17:24
Forum: Act of Aggression
Topic: Campaign Character #1: Zhang Yao
Replies: 19
Views: 1316

Re: Campaign Character #1: Zhang Yao

[EUG]MadMat wrote:Want to know more about Act of Aggression's solo campaign? Today, we are having a look at the elusive cyber-terrorist Zhang Yao.

Read here:
http://aoa.eugensystems.com/campaign-character-1-zhang-yao/


WELCOME BACK :D
by Arky01
Mon 24 Aug 2015 20:43
Forum: Act of Aggression
Topic: How is compstomp
Replies: 19
Views: 1057

Re: How is compstomp

I do a lot vs AI games with friends on strategy games. How's the AI in AoA? Bot logic: Very easy 1. Builds every building in the game 2. Builds a lot of defenses 3. Builds small armies that they store around their base, mainly more defenses 4. They lose because they never attack.. Easy 1. Small rus...
by Arky01
Mon 24 Aug 2015 14:56
Forum: Act of Aggression
Topic: RELEASE IS COMING!
Replies: 47
Views: 3691

Re: RELEASE IS COMING!

Can't wait to play the campaign!
by Arky01
Fri 21 Aug 2015 16:05
Forum: Act of Aggression
Topic: My issue with the stealth nerf and the fate of Nerftel.
Replies: 7
Views: 518

Re: My issue with the stealth nerf and the fate of Nerftel.

Lupis wrote:
Arky01 wrote:
I believe the nerf was needed for Spectre, but not as much for some of the other units.

I've never used the Spectre much so i don't know how OP it was. But if it was massively OP then it was needed.


It wasn't massively OP, it was just.. Annoying tbh.
by Arky01
Fri 21 Aug 2015 01:37
Forum: Act of Aggression
Topic: My issue with the stealth nerf and the fate of Nerftel.
Replies: 7
Views: 518

Re: My issue with the stealth nerf and the fate of Nerftel.

Now since Steam AoA fourm has become a cesspool of anti cartel players i though i'd post this here as well. I am not comparing games. Just pointng out how other RTS games handled stealth. In Starcraft they have permastealth units. want to know how they are countered? By having a building or unit th...
by Arky01
Thu 20 Aug 2015 22:35
Forum: Act of Aggression
Topic: Back Ambush or add Veteran System
Replies: 3
Views: 284

Re: Back Ambush or add Veteran System

Eugen must now choose a solution 8-) 1. Bring back the ambush mechanic. 2. Add a veteran system. (experience) We need one of this solution to add a more tactical role to the game. Regarding the experience part, I wouldn't even care if the veteran system didn't give buffs. I just wanted to bragging ...
by Arky01
Thu 20 Aug 2015 22:33
Forum: Act of Aggression
Topic: An old man's opinion
Replies: 4
Views: 412

Re: An old man's opinion

When I become old, I wanna' be just like you.
by Arky01
Thu 20 Aug 2015 22:31
Forum: Act of Aggression
Topic: comanche rof
Replies: 18
Views: 1115

Re: comanche rof

They don't feel fun to use to me, it's seems like the long reload intends for you to use them in hit and run attacks but as you say they are most effective against buildings, and generally hit and run attacks against buildings which can regenerate don't really do anything, I think they would be mor...
by Arky01
Thu 20 Aug 2015 21:20
Forum: Act of Aggression
Topic: [AoA Beta] Patch v.446 : Hold fire for stealth units
Replies: 18
Views: 1784

Re: [AoA Beta] Patch v.446 : Hold fire for stealth units

Bigoudi wrote:
fujix wrote:Nice job with the fast patch for this. Is this a hotfix until we get the hold fire button?


Yes it is. And the button will arrive... well... soon™ !


Awesome.

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