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by Chubzdoomer
Thu 28 Apr 2016 20:47
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.390 ... + NEW MAP
Replies: 98
Views: 8605

Re: [AoA Reboot Beta] Patch v.390 ... + NEW MAP

Starting with a defense turret just seems like an incredibly stupid decision, to put it bluntly. Almost no other RTS game does this for a reason. Plus, how could the location of the turret possibly be optimal for each and every starting location on each and every map in order to fend off rushers? Th...
by Chubzdoomer
Thu 31 Mar 2016 22:27
Forum: Act of Aggression
Topic: Upgraded B2s still destroying themselves at banks
Replies: 8
Views: 952

Upgraded B2s still destroying themselves at banks

Why the hell is this still happening, even after all this time!?

Example:
https://gfycat.com/HarmoniousKlutzyCopperbutterfly

C'mon Eugen, please fix this!
by Chubzdoomer
Thu 31 Mar 2016 21:18
Forum: Act of Aggression
Topic: About that Superhind Napalm
Replies: 6
Views: 832

Re: About that Superhind Napalm

AndreB wrote:
torinus wrote:I know you know a few of us asked before to be able to manually control when and were Superhinds drop napalm.
Did you ever consider this?
Can you still implement it?


+1

Something like the smoke button.


Definitely. Napalm should not be an automatic thing.
by Chubzdoomer
Thu 31 Mar 2016 21:17
Forum: Act of Aggression
Topic: [Suggestion] Units should only shoot buildings when ordered to
Replies: 3
Views: 472

Re: [Suggestion] Units should only shoot buildings when ordered to

I always liked the way Generals worked, because it was simple yet effective: Units would only attack non-defensive buildings if they were specifically ordered to, or if they were told to "guard" an area, in which case they'd attack everything in that vicinity. Otherwise, they'd only attack...
by Chubzdoomer
Thu 31 Mar 2016 08:27
Forum: Act of Aggression
Topic: Game speed and ideas to make it faster/more interesting
Replies: 7
Views: 835

Re: Game speed and ideas to make it faster/more interesting

torinus wrote:I think all complaints for slowness of AoA come from a disbalance of map size compared to unit max move speed. Either of those two need to be changed if people want faster games or illusion of such.


Yeah, that sums it up perfectly. The maps have felt too large since day one IMO.
by Chubzdoomer
Thu 31 Mar 2016 06:59
Forum: Act of Aggression
Topic: Chimera constructor carries 1 infantry
Replies: 5
Views: 736

Re: Chimera constructor carries 1 infantry

Still, thinking about it, the Chimera constructor is the only one without a gimmick. They actually do have one, and it's quite cool: they can be upgraded to become completely invisible, at which point they also gain a MG for self-defense much like Shredders. In addition, their HP is doubled (from 6...
by Chubzdoomer
Thu 31 Mar 2016 03:43
Forum: Act of Aggression
Topic: Chimera constructor carries 1 infantry
Replies: 5
Views: 736

Re: Chimera constructor carries 1 infantry

Still, thinking about it, the Chimera constructor is the only one without a gimmick. They actually do have one, and it's quite cool: they can be upgraded to become completely invisible, at which point they also gain a MG for self-defense much like Shredders. In addition, their HP is doubled (from 6...
by Chubzdoomer
Wed 30 Mar 2016 23:42
Forum: Act of Aggression
Topic: Chimera constructor carries 1 infantry
Replies: 5
Views: 736

Re: Chimera constructor carries 1 infantry

Still, thinking about it, the Chimera constructor is the only one without a gimmick. They actually do have one, and it's quite cool: they can be upgraded to become completely invisible, at which point they also gain a MG for self-defense much like Shredders. In addition, their HP is doubled (from 6...
by Chubzdoomer
Fri 25 Mar 2016 00:16
Forum: Act of Aggression
Topic: Unit command delay?
Replies: 3
Views: 455

Re: Unit command delay?

It was cut in half apparently.
by Chubzdoomer
Thu 24 Mar 2016 23:49
Forum: Act of Aggression
Topic: [AoA Reboot Beta] Patch v.282
Replies: 52
Views: 4810

Re: [AoA Reboot Beta] Patch v.282

This is already a MAJOR improvement. The early game is nowhere near as sluggish and drawn out!

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