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by UltiBahamut
Tue 6 Oct 2015 02:11
Forum: Act of Aggression
Topic: Overkill (will) kill the game.
Replies: 21
Views: 1546

Re: Overkill (will) kill the game.

I don't understand why people say overkill will kill the game when sc2, the leading rts in players and competitive scene (for rts), has a shit load of overkill xD Any of their ranged units that don't hit instantly (marines hit instantly, hydras do not for example) will overkill. Which is most of sc2...
by UltiBahamut
Wed 30 Sep 2015 13:30
Forum: Act of Aggression
Topic: How to deal with artillery as Cartel ?
Replies: 25
Views: 1192

Re: How to deal with artillery as Cartel ?

I havn't had the chance to try it out since the nerf but I believe that a bunch of FULLY upgraded AMOS (repair upgrade and both stealth lab upgrades) will do the job pretty well if you can find and know where the US Arty is and get the stealth amos into position before being detected. I know it is a...
by UltiBahamut
Tue 22 Sep 2015 01:56
Forum: Act of Aggression
Topic: Some Facts about Cartel Units, and why we need another Patch!
Replies: 39
Views: 1893

Re: Some Facts about Cartel Units, and why we need another Patch!

I definitely agree. I personally love berkuts but as the game goes on they just become suicidal as the enemies get AA mixed in that just shoots them down so you can't do much. Otos I thiiiiiiiiiiiink do deal extra damage vs air since it was only their ground attack that got nerfed. But I could be wr...
by UltiBahamut
Mon 21 Sep 2015 11:34
Forum: Act of Aggression
Topic: [AoA] Patch v.594
Replies: 62
Views: 4519

Re: [AoA] Patch v.594

It seems Helicopters got a big buff in this patch (except for Hinds :D). If you noticed missiles don't do AoE vs helicopters anymore, it is not 100% clear if that is only for base defense but my guess is also units like Grinch does have AoE vs helicopters. Oh yeah they had and it was totally broken...
by UltiBahamut
Mon 21 Sep 2015 11:19
Forum: Act of Aggression
Topic: [AoA] Patch v.594
Replies: 62
Views: 4519

Re: [AoA] Patch v.594

So I take it that on that AA Missiles that means that grinches, stingers, and that no longer deal splash AA yes? Nope, stingers, blazers, pantsirs (their missiles obviously), MG nests with stingers and you name them (basically all AA except for anti-superweapons) have lost their area of effect agai...
by UltiBahamut
Mon 21 Sep 2015 11:18
Forum: Tech Support
Topic: [Possible Bug] Accelerator can't be built on an Alum Rax
Replies: 0
Views: 214

[Possible Bug] Accelerator can't be built on an Alum Rax

I don't know if this was intended but it just doesn't seem very consistent since I can build an accelerator on a normal barracks and a prisoner barracks. But as soon as I upgrade the barracks to the alum barracks I can't build an accelerator on it anymore. Is this intended or no?
by UltiBahamut
Mon 21 Sep 2015 11:12
Forum: Act of Aggression
Topic: [AoA] Patch v.594
Replies: 62
Views: 4519

Re: [AoA] Patch v.594

BUG FIXES : BALANCE : GENERIC : - Except for Antey & Patriot , anti-aircraft missiles don't have an area-of-effect on choppers anymore. CARTEL - AMOS ' Stryx shells ' damage on vehicles decreased. So I have a few questions on these 2. So I take it that on that AA Missiles that means that grinch...
by UltiBahamut
Sat 19 Sep 2015 14:34
Forum: Act of Aggression
Topic: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors
Replies: 19
Views: 1373

Re: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors

The reason in sc2 a bunker can defend the choke is because behind them you have a wall The point is you can't ignore the bunker. You have to either, commit time & resources to raze it or commit time & resources to build a unit that can go around it. A bunker in SC2 is reliable. In AoA you c...
by UltiBahamut
Sat 19 Sep 2015 11:44
Forum: Act of Aggression
Topic: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors
Replies: 19
Views: 1373

Re: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors

- Expansion buildings are prohibitively expensive. - The area to build in/building action radius vs. the size of the map is too small. Chokes/ramps factually don't exist unless you invest a prohibitive amount of resources to defend them. In SC2 a bunker can defend a choke, in AoA it can be ignored....
by UltiBahamut
Sat 19 Sep 2015 00:56
Forum: Act of Aggression
Topic: [Suggestion] Buffing Infantry (VERY LONG)
Replies: 20
Views: 1410

Re: [Suggestion] Buffing Infantry (VERY LONG)

Thanks for your opinions guys! Yeah you got it. With the suggestion, AT units (like Javelins, Shershens etc) have a very little buff against vehicles compared to before with the very weak speed and dodge bonus. But they are also WAY weaker against the now powerful riflemen, which is somewhat a nerf...

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