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by admiralzeech
Wed 3 Aug 2016 03:56
Forum: Act of Aggression
Topic: So, is the Dev team still on this game?
Replies: 19
Views: 3778

Re: So, is the Dev team still on this game?

I don't get the complaint for traditional gameplay though... While unit interactions aren't RPS like most other RTS's, the gamplay is pretty traditional. Both Vanilla and Reboot stick to tradition in their way: Mostly around unit balance and roles. Eg. - traditionally you would raid resource gather...
by admiralzeech
Tue 2 Aug 2016 17:09
Forum: Act of Aggression
Topic: So, is the Dev team still on this game?
Replies: 19
Views: 3778

Re: So, is the Dev team still on this game?

For me, I think I just have to accept that Eugen aren't the developers for me. I recently started playing OpenRA (and then Forged Alliance Forever again) and really realized that Eugen probably has different tastes in RTS to me. I want a *fun* game with traditional gameplay, but advanced UI and comp...
by admiralzeech
Thu 30 Jun 2016 11:49
Forum: Act of Aggression
Topic: MG nest not available ?
Replies: 4
Views: 632

Re: MG nest not available ?

This was a bug introduced in a recent patch. It's been reported in the tech support subforum. Apparently when you purchase the Stinger upgrade, it prevents MG Nest from being built anymore, or something like that.
by admiralzeech
Wed 15 Jun 2016 16:55
Forum: Act of Aggression
Topic: [AoA Reboot] Patch v.426 (desync fix)
Replies: 7
Views: 1425

Re: [AoA Reboot] Patch v.426 (desync fix)

Does it also fix the desync problems that sometimes occured prior to the recent patch? Or are they separate things?
by admiralzeech
Thu 28 Apr 2016 09:37
Forum: Act of Aggression
Topic: Stealth Kodiak WTF
Replies: 40
Views: 3602

Re: Stealth Kodiak WTF

Not that I care either way about this, but when evaluating a proposal for change I find it useful to imagine if it was like that from the beginning, would anyone complain and suggest to change it to the current state? So in this case, lets say kodiaks uncloak when building since day 1, and someone c...
by admiralzeech
Tue 26 Apr 2016 11:13
Forum: Act of Aggression
Topic: What went wrong with this game?
Replies: 156
Views: 10309

Re: What did went wrong by this game ?

As a fan of TA/SupCom, I don't see the problem with large numbers of units.
Personally I want to see the game encourage more buildings and multiple bases. I'd like to see players spread out across the map like a "territory" rather than just a "base".
by admiralzeech
Fri 22 Apr 2016 13:34
Forum: Act of Aggression
Topic: Eugen please watch this.
Replies: 46
Views: 3067

Re: Eugen please watch this.

I would rather they do something so it goes from dead playerbase to enough players :D Well, if playerbase is the primary goal, probably the best option is for Eugen/Focus to take a short-term drop and release reboot as a free-to-play after the beta ends. If they can attract enough fans of the gamep...
by admiralzeech
Fri 22 Apr 2016 13:27
Forum: Act of Aggression
Topic: What went wrong with this game?
Replies: 156
Views: 10309

Re: What did went wrong by this game ?

AoA has a good core, but i honestly don't know what it lacks, if this game released in the good old days of RTS gaming, probably it would have had tons of players, but since it got released now it is almost as if people don't enjoy these kinds of games anymore. I'll tell you what AoA lacks. It lack...
by admiralzeech
Sun 10 Apr 2016 15:42
Forum: Act of Aggression
Topic: #makeAbramsGreatAgain
Replies: 24
Views: 1354

Re: #makeAbramsGreatAgain

Are thunderbolts actually a real tank? Google only shows me some sort of WW2 Australian tank or something.
by admiralzeech
Sat 9 Apr 2016 02:22
Forum: Act of Aggression
Topic: Eugen, what stats do you get?
Replies: 1
Views: 322

Eugen, what stats do you get?

I'm curious about what stats the game sends home to Eugen. In SupCom, every ranked match was automatically uploaded to an official replay vault, which is obviously great datamining potential for balance, AI tweaks etc. It doesn't seem like AoA goes that far, but it would be nice to know if the devs ...

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