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by Filthy Luca
Sat 11 May 2013 00:46
Forum: Wargame : AirLand Battle
Topic: Tanks, tanks, and more tanks!
Replies: 33
Views: 2341

Re: Tanks, tanks, and more tanks!

I am being as productive as everyone else, i stated my opinion like everyone else. Just because my opinion differs from yours doesn't entitle you to try to force me out of the debate area in a fascist manner. I'm sorry to say but your comment really is non productive to the various arguments in...
by Filthy Luca
Thu 9 May 2013 11:37
Forum: Wargame : AirLand Battle
Topic: How is the battle going?
Replies: 12
Views: 1386

Re: How is the battle going?

Not sure if I got the point, but for me one big problem in 10v10 at last is that you have to scroll around in the players list to check the team scores, because they don't fit in the UI element. My suggestion would be to display team points in the bar above the playes list that shows the time elaps...
by Filthy Luca
Thu 9 May 2013 11:10
Forum: Wargame : AirLand Battle
Topic: Post your map ideas!
Replies: 15
Views: 1062

Re: Post your map ideas!

+1 to all ideas, especially the all-city map, although I would allow some countryside to represent movement into battle. Maybe a city on a riverbank a la Stalingrad, with battles taking place the length of the city as well as the breadth. Extra reinforcement points for taking the industrial zone as...
by Filthy Luca
Wed 8 May 2013 05:14
Forum: Wargame : AirLand Battle
Topic: Post your map ideas!
Replies: 15
Views: 1062

Re: Post your map ideas!

Hey speaking in a possible DLC what maps would everyone want to have? Ones i can think of are a entire city map, jungle (Vietnam style), some snow maps (w/ lots of trees and hills but maybe some military bases scattered around), Desert/middle east w/ mud brick houses in cities, full vegitation map ...
by Filthy Luca
Tue 7 May 2013 23:45
Forum: Wargame : AirLand Battle
Topic: Make Arty More Powerful
Replies: 59
Views: 4063

Re: Make Arty More Powerful

Thank you for actually seeing my post, I already thought everyone overread it : P I didn't either and was happy to see others offer this same opinion. Some probably just read the OP and made their posts. But for arty to not disable tanks makes so sense if one concentrates artillery barrages on top ...
by Filthy Luca
Mon 6 May 2013 10:51
Forum: Wargame : AirLand Battle
Topic: Make Arty More Powerful
Replies: 59
Views: 4063

Re: Make Arty More Powerful

Have you ever seen how arty effects on a battlefield? Maybe tanks will survive, but the crew isn't fit for action after such a strike maybe in WEE arty was to strong but now its the other way round. Even not only on tanks also on lighter units. Only against inf its is usable. Nope. I personally don...
by Filthy Luca
Mon 6 May 2013 10:18
Forum: Wargame : AirLand Battle
Topic: Make Arty More Powerful
Replies: 59
Views: 4063

Re: Make Arty More Powerful

arty won't place a hit on moving target. Lead them with the artillery and you'll hit them. Arty more powerful even it is a very useful instrument nowadays? No, no, no. It's just not meant to one-hit T-80us. True, but if it was a concentration by heavy caliber guns in a sustained barrage I would exp...
by Filthy Luca
Sat 4 May 2013 11:36
Forum: Community
Topic: Your country needs you! Enlist now! (W:AB version)
Replies: 1257
Views: 90315

Re: Your country needs you! Enlist now! (W:AB version)

United States

Sheirich
by Filthy Luca
Sat 4 May 2013 07:43
Forum: Wargame : AirLand Battle
Topic: Why are my infantry obliterated by tanks in close quarters?
Replies: 213
Views: 11333

Re: Why are my infantry obliterated by tanks in close quarte

What a thread. Some great posts mixed in there with funny arguments, personal accounts from people who actually trained in the terrain portrayed in the game, and even some bits on in-game tactics. But, I haven't visited this place since the forums first opened way back when and I find the same probl...
by Filthy Luca
Wed 18 Jan 2012 23:26
Forum: Wargame : European Escalation
Topic: AI Questions *Long Post*
Replies: 11
Views: 1995

Re: AI Questions *Long Post*

Forgive me for the necromancy: Filthy Luca this is a very good post, especially considering that it sums up my ideas on the matter perfectly (with exception of comms mechanics). However I doubt this will be in the final product (sad sad face). Also this assumes that you have several such combat unit...

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