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by Silvermarch
Fri 29 Aug 2014 18:53
Forum: Wargame : Red Dragon
Topic: The Thank You Eugen-Thread
Replies: 77
Views: 6174

Re: The Thank You Eugen-Thread

Thank you, Eugen.
by Silvermarch
Thu 28 Aug 2014 05:48
Forum: Wargame : Red Dragon
Topic: Unit of the Day (RD version - DLC #2)
Replies: 1725
Views: 145888

Re: Unit of the Day (RD version - DLC #2)

Really excited about the upcoming campaign and new units, but I am a bit bummed out that the ChiCom doesn't get a new MBT. Although I am curious on the new NK units.
by Silvermarch
Tue 19 Aug 2014 09:53
Forum: Wargame : Red Dragon
Topic: new DLC or Patch
Replies: 70
Views: 8435

Re: new DLC or Patch

You play as all of blufor (except scandies) against all of redfor (except east block.) in korea with all bells and whistles (including prototypes). Its long and the forces at your disposal will be considerable compared to earlier campaigns. It also has a much greater sense of adaptable narrative th...
by Silvermarch
Fri 25 Jul 2014 01:23
Forum: Wargame : Red Dragon
Topic: RoF with automatic reloading don't work
Replies: 64
Views: 4692

Re: RoF with automatic reloading don't work

Kinda flabbergasts me that having a trait for autoloaders in the armoury wasn't already a thing.
by Silvermarch
Tue 22 Jul 2014 20:47
Forum: Wargame : Red Dragon
Topic: [DLC 1] DEFCON moved from "Soon" to "Imminent"
Replies: 1394
Views: 124985

Re: [DLC 1] DEFCON moved from "Soon" to "Imminent"

I am liking a lot of these changes I am hearing. Can't wait for the DLC.
by Silvermarch
Sun 29 Jun 2014 07:57
Forum: Wargame : Red Dragon
Topic: Infantry weapon ranges
Replies: 18
Views: 1889

Re: Infantry weapon ranges

I think what the issue is, is that Wargame is half meters of what it is in real life. For example 1km in RD is like 500m, so the range would be so miscule if you were to do real meters that infantry with RPGs, SMGs, rifles, etc would be only useful at such a close range, it would make them extremel...
by Silvermarch
Sun 16 Mar 2014 22:19
Forum: Wargame : Red Dragon
Topic: The reasons naval units were a bad idea
Replies: 215
Views: 21119

Re: The reasons naval units were a bad idea

I didn't play the beta so I can't really put in an informed suggestion, but I think the best idea at this moment is to reduce availability for the larger warships because of the lack of unit variety (Very disappointing by the way).
by Silvermarch
Fri 31 May 2013 00:35
Forum: Wargame : AirLand Battle
Topic: Favorite Dynamic Campaign events?
Replies: 51
Views: 4421

Re: Favorite Dynamic Campaign events?

China invading Taiwan due to weakening of US Navy in South China Sea, which will result in less squadrons in Europe since the Navy decided to reinforce its presence in Asia.
by Silvermarch
Thu 30 May 2013 05:37
Forum: Wargame : AirLand Battle
Topic: Autoresolve campaign battles
Replies: 9
Views: 951

Re: Autoresolve campaign battles

I think Eugen is going to incur reviewers wrath because they didn't beta test the campaign, thus, it pales in comparison to Rome Total war.. I dont see how that couldn't be used as a model in many respects... Pretty sure Eugen didn't make the campaign to be compared to the Total War series, so peop...
by Silvermarch
Thu 30 May 2013 05:08
Forum: Wargame : AirLand Battle
Topic: APCs and their infantry in the campaign ?
Replies: 6
Views: 706

Re: APCs and their infantry in the campaign ?

Ahaha. Oh wow. I never thought about it. Its a good question.

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