Search found 100 matches
- Fri 4 Oct 2019 16:08
- Forum: Tech Support
- Topic: Official servers are crashing on start
- Replies: 2
- Views: 3528
Re: Official servers are crashing on start
They are still crashing, if you run the servers, why you do not maintain them ?
- Sat 10 Aug 2019 14:47
- Forum: Tech Support
- Topic: Official servers are crashing on start
- Replies: 2
- Views: 3528
Official servers are crashing on start
These servers was unstable for a long time, but they was crashing about ~20% of times. Now on the game start, 2 of these servers in a row have crashed the game for 15 of 20 players.
- Mon 30 Jul 2018 09:14
- Forum: Modding
- Topic: Edit time limit options
- Replies: 2
- Views: 858
Re: Edit time limit options
Thanks alot
- Mon 30 Jul 2018 03:58
- Forum: Modding
- Topic: Edit time limit options
- Replies: 2
- Views: 858
Edit time limit options
Hi, i'm sure that already asked or figured out how to do it, but it was bit long time ago and i can't find information records about it,
The task is to change allowed in skirmish host menu "time limit" selectbox options (through wargameModdingSuite ,i guess)
The task is to change allowed in skirmish host menu "time limit" selectbox options (through wargameModdingSuite ,i guess)
- Tue 23 Jan 2018 11:38
- Forum: Wargame : Red Dragon
- Topic: Units rangefinding (technical)
- Replies: 9
- Views: 1708
Re: Units rangefinding (technical)
FrangibleCover wrote:You'll need a K-DTree for that then
looks promising, thanks
- Mon 22 Jan 2018 08:31
- Forum: Wargame : Red Dragon
- Topic: Units rangefinding (technical)
- Replies: 9
- Views: 1708
Re: Units rangefinding (technical)
What are you asking exactly? If you want to know how to measure the distance between two points on a plane, that has nothing to do with Wargame. If you want to know how to translate optics and camo values to distances, nobody has the formulas. i want to know how to find distance between 1 000 asset...
- Sun 21 Jan 2018 02:28
- Forum: Wargame : Red Dragon
- Topic: Units rangefinding (technical)
- Replies: 9
- Views: 1708
Re: Units rangefinding (technical)
apprciate seriosity on most difficult question on forum
- Sat 20 Jan 2018 23:16
- Forum: Wargame : Red Dragon
- Topic: Units rangefinding (technical)
- Replies: 9
- Views: 1708
Re: Units rangefinding (technical)
throwaway wrote:Pythagoras' theorem?
just pointless post?
- Sat 13 Jan 2018 14:10
- Forum: Wargame : Red Dragon
- Topic: Units rangefinding (technical)
- Replies: 9
- Views: 1708
Units rangefinding (technical)
Anyone know what|which system used in Wargame for measuring distances between units ? (for spotting ..)
- Wed 20 Sep 2017 20:19
- Forum: Modding
- Topic: Units movement speed
- Replies: 1
- Views: 4176
Units movement speed
There is no yet mods lowering overall units movement speed ?
Compared to act of war reboot version of act of aggression is mainly just map size and units speed increase,
it doesn't really have a lot of sense because main difference it making is: lower comfortable payer's interaction;
Compared to act of war reboot version of act of aggression is mainly just map size and units speed increase,
it doesn't really have a lot of sense because main difference it making is: lower comfortable payer's interaction;