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by ToTheMetal
Tue 27 Jun 2017 18:04
Forum: General Discussions
Topic: [DevBlog] 91. Luftlande
Replies: 1
Views: 1923

Re: [DevBlog] 91. Luftlande

Wasn't this posted way back in the beta (if not before pre-order beta) days?

Edit: nevermind, there was a post about 3rd FSJ.
by ToTheMetal
Fri 12 May 2017 14:06
Forum: General Discussions
Topic: [QUICK PLAY] Removing mirror matches
Replies: 11
Views: 3143

Re: [QUICK PLAY] Removing mirror matches

Crotou wrote:Great news!

It would be perfect if the players were allowed to select in the lobby if they want mirror matches or not. Thus, everyone would be happy.

I agree. The playerbase isn't nearly big enough to cherry pick opponents.
by ToTheMetal
Mon 8 May 2017 22:51
Forum: General Discussions
Topic: Server setting for 9vs9 every Div once !?
Replies: 2
Views: 631

Re: Server setting for 9vs9 every Div once !?

Good luck luring people into playing 91st Lufflande in such lobbies, lol.
by ToTheMetal
Mon 8 May 2017 22:36
Forum: General Discussions
Topic: Let's talk 17th PzGren division
Replies: 45
Views: 5567

Re: Let's talk 17th PzGren division

Yeah, the division is kind of awful, to be frank. Speaking of Franks, those need some serious tuning too, but that belongs in a different topic. So far it's supposed to be a counterpart to the Indianhead, but the Indianhead is better in every way imaginable. What I see so far: 1)Pzgrens are overpric...
by ToTheMetal
Thu 6 Apr 2017 19:12
Forum: General Discussions
Topic: 12th SS Panzer Division BUG
Replies: 38
Views: 3326

Re: 12th SS Panzer Division BUG

[EUG]MadMat wrote:If you provide a picture of <hat you're talking about, I'll see what I can do ...

The 20mm cannon should be peeking from the nosecone, highlited on the picture, missing on the in-game model.
On some models it shouldn't be peeking, but there should be hole nonetheless.
by ToTheMetal
Sat 18 Mar 2017 18:22
Forum: Wargame : Red Dragon
Topic: Increase, 2 Maximum packs and Max units for Prototype Tanks units especially ?
Replies: 24
Views: 3379

Re: Increase, 2 Maximum packs and Max units for Prototype Tanks units especially ?

The only availability adjustment superheavies need is their complete removal.
by ToTheMetal
Wed 15 Mar 2017 17:25
Forum: Wargame : Red Dragon
Topic: War games red and blue meta
Replies: 9
Views: 1606

Re: War games red and blue meta

[EUG]MadMat wrote:Hi, and welcome on the forum.

One question: how does someone manages to flip a tank on such a flat ground?

One does a really hard turn to either side I guess.
by ToTheMetal
Sat 4 Mar 2017 19:16
Forum: Wargame : Red Dragon
Topic: Too low HE rocket arty fire rate?
Replies: 9
Views: 1557

Re: Too low HE rocket arty fire rate?

Actually, now that you brought this up, I would like to know, when a unit gets stunned from an HE rocket, does the stun status can refresh its length when it gets hit again, if it does, then slower fire rate actually helps assaulting forces while they move in. That is at least how I imagine the rea...
by ToTheMetal
Wed 1 Mar 2017 11:23
Forum: Modding
Topic: Faustmann Balance Mod Release V1.06
Replies: 635
Views: 103998

Re: Faustmann Balance Mod Release V1.0

Congratulations to all the team. I'll be sure to check this especially if the russians are in. Since you have germans in the team i'm sure you'll apreciate some criticism as a form of encouragment. - So all the buff and debuffs seems to give all coalitions 4 super heavies and mirror other capabilit...
by ToTheMetal
Sat 25 Feb 2017 00:14
Forum: Modding
Topic: Faustmann Balance Mod Release V1.06
Replies: 635
Views: 103998

Re: Faustmann Balance Mod Announcement

nande wrote:Fallskjermjeger'90 are a better example.

ToTheMetal wrote:minor nation.
why does this matter? Coalitions are a thing. RPK isn't a top-tier MG either.

Can't remember Scandi being any good since we have all those retarded superheavies rolling around.

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