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by Fodder
Sun 10 Dec 2017 17:05
Forum: Wargame : Red Dragon
Topic: make Mi-4's great again
Replies: 12
Views: 157

Re: make Mi-4's great again

HrcAk47 wrote:Mi-4s are too ancient. As a matter of fact, they should be removed. Most users dropped them in the 70s.

Yeah i agree, some units are too old. I think old units should be used like prototypes to fill up gaps
by Fodder
Sun 10 Dec 2017 17:00
Forum: Wargame : Red Dragon
Topic: WG4 Vision: What works, what doesn't, what needs improved?
Replies: 26
Views: 458

Re: WG4 Vision: What works, what doesn't, what needs improved?

Eiya wrote:...

What I meant is if you want the game to be more of a simulator then some of units have to go because they don't belong on this scale and are you ok with that?
by Fodder
Sat 9 Dec 2017 16:12
Forum: Wargame : Red Dragon
Topic: WG4 Vision: What works, what doesn't, what needs improved?
Replies: 26
Views: 458

Re: WG4 Vision: What works, what doesn't, what needs improved?

I have the same opinion too, though I definitely think WG should be more realistic instead of staying as it is (though no harm done either way). This is a big generalization but I personally think if all the units were truly based on 'real' capabilities (card cost/numbers exempt), the rest would ba...
by Fodder
Sat 9 Dec 2017 01:39
Forum: Wargame : Red Dragon
Topic: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m
Replies: 19
Views: 346

Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Balance in this game should be done only by pricing. Stats itself should be as close to the IRL as possible. So Konkurs ingame should have 4000m range, but make it cost like 100 points. Milan should have 2000m range ingame, but cost 50 points, etc. And it does not matter if some weapons will have r...
by Fodder
Mon 4 Dec 2017 18:00
Forum: Modding
Topic: "All Out War" Mod Annoucement!
Replies: 192
Views: 38334

Re: "All Out War" Mod Annoucement!

Correct me if I'm wrong, but it seems this mod has not been updated since 430000639. When the DLC nations were released, mods had to be rebuilt from scratch to incorporate them; several mods stopped updating as a result. Really? Thats sucks. Is there still any mods out there thats still being updat...
by Fodder
Sun 3 Dec 2017 10:33
Forum: Modding
Topic: "All Out War" Mod Annoucement!
Replies: 192
Views: 38334

Re: "All Out War" Mod Annoucement!

Hey jts3579 Thank you for creating a realism mod but the Mod doesn't work even when I follow the instructions that came with the download. I would also love to help contribute too. Range 5 km ( at 4 km effective against helicopters ) https://fas.org/man/dod-101/sys/land/row/mistral.htm Stinger A, 6k...
by Fodder
Thu 30 Nov 2017 09:05
Forum: Wargame : Red Dragon
Topic: The Time has come for a Community Patch
Replies: 139
Views: 3344

Re: The Time has come for a Community Patch

2AV/3AV m551 Sheridan should get 3AV too because in can withstand 14.5mm rounds, even if tanks and IFV are balance differently. Hello! :) I want trucks back too! If not then maybe just for all reserves. Actually, go right ahead. I am all for stripping everybody of protos and memes with a fixed late...
by Fodder
Thu 30 Nov 2017 01:14
Forum: Wargame : Red Dragon
Topic: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory
Replies: 321
Views: 26293

Re: Wargame Sequel, Wargame 4, Next Wargame, Expansion Directory

ducky wrote:moar boats pls

I don't care that other people don't know how to use them, I need moar!
kthx.

+1
But no more destroyers plz
by Fodder
Thu 30 Nov 2017 01:10
Forum: Wargame : Red Dragon
Topic: The Time has come for a Community Patch
Replies: 139
Views: 3344

Re: The Time has come for a Community Patch

Bardelas there's no reason for 10 pts. Plenty tracked transports with 2-3 FAV for 5 pts The reason is simple; no other track transports with that DPS and Suppression output The Buffalo IV disagrees And you better not try to claim Buffalo deserves 5 pts due to fuel without providing hard evidence th...
by Fodder
Sun 29 Oct 2017 06:43
Forum: Wargame : Red Dragon
Topic: Anti-Surrendering Rules for WG 4
Replies: 23
Views: 948

Re: Anti-Surrendering Rules for WG 4

I support this!

Ppl always surrender 5mins into the game and makes it harder for the rest of us

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