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by Arne
Fri 21 Apr 2017 23:01
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

If I could make the battle manager thing to work, I would have tried to fix it, but I could not make it work, so I guess we are all waiting for Guggy.
Remember, the ones that wait, wait for something good :D :D :D :D
by Arne
Fri 24 Feb 2017 18:18
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

Nope. We are waiting for Guggy. Hopefully he can make it soon. Cant wait to have 2500 points to spend at the beginning of a battle.
by Arne
Tue 7 Feb 2017 21:01
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

The new patch is out, and now we wait for the new update from Guggy. Can't wait to have a lot of points to spend. Happiness is to have 6 planes at the start ;)
by Arne
Thu 5 Jan 2017 00:57
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

Great Guggy. The ones that wait, wait for something good. 1. More strategy points, so we can field more troops at the start. 2. A beefed up AA group in the north at the start up. Maybe even put in a Patriot battery. 3. Min 4 F-18 Anti ship planes with harpoons. 4. Some beefed up US troops in Seoul. ...
by Arne
Thu 1 Dec 2016 19:15
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

The Riflemen 90 are good enough for those fights in the beginning. Even after Guppy has done his magic, it is nice to have a little bit of challenge. When the heavys arrive, they dont pack enough punch. The French Eryx troops packs enough and then some. Guppy. When do you think/know the next patch w...
by Arne
Thu 10 Nov 2016 09:26
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

That would be perfect. I hope you have more "weight" than us peasants in this matter.
by Arne
Wed 9 Nov 2016 14:44
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

Yep. I kind of feel sorry for you Guppy. Just after you have done some great work, they patch it up again.. Kind of an uphill battle. Anyway, I like your Mod. Now we can hold all of SK and go on the offence in turn 4-5 If it's not too much effort, please fix the starting points like before. The batt...
by Arne
Thu 27 Oct 2016 11:03
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

Thanks Guppy.
It works like a charm!

-Arne
by Arne
Fri 21 Oct 2016 17:15
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

I really liked the 2'nd version. The one with the strong oppfor. I had to try out a few times before I managed to beat the game. The 5 first turns are the most difficult. The Apache squad and the Abrams squad was critical. My Prowlers also went to work. The best thing with the MOD is the extra start...
by Arne
Thu 20 Oct 2016 00:59
Forum: Modding
Topic: Revised Campaign Mod
Replies: 841
Views: 76608

Re: Revised Campaign Mod

The W:AB Noob wrote:
Artruis wrote:
Arne wrote:4. Min 6 F14 Super Eagles so we can snipe ships.
wtf is a "f14 super eagle"?
you mean F/A-18E super hornets?
Or F-14 Super Tomcat :? :?:


The SUPER DUPER FANTASTICS PLANE!!
You are right. Hornets it is. :D

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