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by dmc31a42
Tue 20 Jun 2017 00:44
Forum: Modding Tools
Topic: Could you give me some more detailed localization guidelines?
Replies: 18
Views: 2587

Re: Could you give me some more detailed localization guidelines?

Hello, I'm author of Korean Localisation Mod(W.I.P) in Workshop. when you edit MODDING.CSV, follow several things. 1. File should be UTF-8 2. File should be Windows CR-LF("\r\n") (when you edit using notepad, it is default. and it will be shown in Notepad++ 3. Should not use Excel( Excel c...
by dmc31a42
Fri 9 Jun 2017 10:54
Forum: Modding Tools
Topic: Q. Localization modding, how to find Token?
Replies: 8
Views: 1184

Re: Q. Localization modding, how to find Token?

Can I know when relation between to token and text is released? And, Can eugen offer original CVS files to modder? So, the token-text database should be release with the next update. And, no we will not provide origianl CSV files as we will give you the database which contains all of our traduction...
by dmc31a42
Fri 9 Jun 2017 05:58
Forum: General Discussions
Topic: [SD44] Patch 81376 - Observer Mode and more
Replies: 6
Views: 1310

Re: [SD44] Patch 81376 - Observer Mode and more

Mister Maf wrote:This is cool & thanks for it, but can you please add a time delay so people can't use observer mode with a friend to cheat?

officially mentioned 2 min delay
by dmc31a42
Thu 8 Jun 2017 15:25
Forum: General Discussions
Topic: [SD44] Patch 81376 - Observer Mode and more
Replies: 6
Views: 1310

Re: [SD44] Patch 81376 - Observer Mode and more

Wow!!!!! Is there any plan to update Observer Mode to WRD?
by dmc31a42
Thu 8 Jun 2017 14:06
Forum: Modding Tools
Topic: Q. Localization modding, how to find Token?
Replies: 8
Views: 1184

Re: Q. Localization modding, how to find Token?

I thought that those 2 files exist because, in GameData:/Gameplay/UI/Localisation.ndf, those files name exist, so these csv files is converted to dic files when building. That's what happen normally, though for modding we merge all our csv files into Modding.csv to avoid any confusion about which c...
by dmc31a42
Sun 4 Jun 2017 20:18
Forum: General Discussions
Topic: Bug report [minor problem]
Replies: 0
Views: 304

Bug report [minor problem]

hello, when i'was modding something, i found something strange. there is no loading screen number 007 in "GameData:/Userinterface/Use/OutGame/UseOutGameTextures.ndf OutgameTexture_SteelDivision_06 is TUIResourceTexture_OutGame( FileName = "GameData:/Assets/2D/Interface/UseOutGame/loading_s...
by dmc31a42
Sun 4 Jun 2017 19:51
Forum: Modding Tools
Topic: Q. Localization modding, how to find Token?
Replies: 8
Views: 1184

Re: Q. Localization modding, how to find Token?

Hi, Q. How can i find relation(map, hash) between token, text, (hash). We will soon add a database for such relation between token and text. I will wait for release. it will be helpful for modding and localisation of other languages, thanks. Q. Is there any original CSV file? like "GameData:/L...
by dmc31a42
Sun 4 Jun 2017 12:28
Forum: Modding Tools
Topic: Q. Localization modding, how to find Token?
Replies: 8
Views: 1184

Q. Localization modding, how to find Token?

Hello, i'm working for localization about korean language. i've found editing MODDING.csv like "TOKEN";"COMMENT";"DO NOT TRANSLATE";CONSTRAINT;"REFTEXT";"CLASSEMENT";"ExisteDansSlayer" "M_LOADING";"로딩중...";"로딩중...&q...
by dmc31a42
Mon 3 Apr 2017 13:33
Forum: Modding
Topic: [Sound modding Release] WMS / Wargame modding suite | 0.8.6
Replies: 37
Views: 9635

Re: [Sound modding Release] WMS / Wargame modding suite | 0.8.6

Hello, thank you for making WMS. there isn't no way to contact to you in github, and in this forum, private message cost several times. so, please understand posting question in this post. I'm trying to analysing and modding python script. I can decompile xyz-(unzib)->pyc(non-magicbyte)->pyc(magicby...

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