Search found 271 matches

Go to advanced search

by raw
Sun 27 Sep 2015 18:33
Forum: Act of Aggression
Topic: Improving economy systems
Replies: 20
Views: 832

Re: Improving economy systems

No I do not support making it hard for the player to play. What I'm trying to say is making it too easy will make the game less satisfying and less rewarding. The difficulty should come from your opponents, not from the interface. I don't know about you, but I am here to battle the interface. Act o...
by raw
Sat 19 Sep 2015 14:50
Forum: Act of Aggression
Topic: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors
Replies: 19
Views: 1047

Re: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors

You realize that youre example of a bunker means that there are UNITS in the bunker right? *sigh* Yes. Replace the word Bunker with Photon Cannon if the concept of Static Defense is too hard for you to grasp. Having a couple of units at your choke to defend isn't the same as fully committing to def...
by raw
Sat 19 Sep 2015 13:44
Forum: Act of Aggression
Topic: Resource system is too complex.
Replies: 46
Views: 2331

Re: Resource system is too complex.

- Maybe a Resource Market, available to all factions, either as a UI feature or a structure. You can exchange cash for any resource, and resources for cash. However, each time you do so, the exchange rate gets worse and worse. (until it caps out at some horrible figure.) This will satisfy all the s...
by raw
Sat 19 Sep 2015 13:39
Forum: Act of Aggression
Topic: Viewpoint #2 - Walk Through The Valley Of Death
Replies: 5
Views: 372

Re: Viewpoint #2 - Walk Through The Valley Of Death

I have never played on that map with a layout different from the first. Is resource flipping disabled for ranked?
by raw
Sat 19 Sep 2015 13:29
Forum: Act of Aggression
Topic: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors
Replies: 19
Views: 1047

Re: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors

The reason in sc2 a bunker can defend the choke is because behind them you have a wall The point is you can't ignore the bunker. You have to either, commit time & resources to raze it or commit time & resources to build a unit that can go around it. A bunker in SC2 is reliable. In AoA you c...
by raw
Sat 19 Sep 2015 10:32
Forum: Act of Aggression
Topic: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors
Replies: 19
Views: 1047

Re: RESOURCE SYSTEM, BASES, MAPS : AoA vs the competitors

- Expansion buildings are prohibitively expensive. - The area to build in/building action radius vs. the size of the map is too small. Chokes/ramps factually don't exist unless you invest a prohibitive amount of resources to defend them. In SC2 a bunker can defend a choke, in AoA it can be ignored. ...
by raw
Wed 16 Apr 2014 18:50
Forum: Wargame : Red Dragon
Topic: The incoming release
Replies: 46
Views: 3057

Re: The incoming release

no linux no buy
by raw
Wed 9 Apr 2014 06:32
Forum: Wargame : Red Dragon
Topic: Artillery and high altitude helicopters
Replies: 43
Views: 2725

Re: Ceasar...You got to be kidding me...

Edit: Slightly related, the entire "altitude level control" in Wargame is a usability nightmare. It's impossible to tell on a glance which state a helicopter is in. My suggestion would be to change the color of the "Change altitude" button depending on the current height of the ...
by raw
Sat 29 Mar 2014 12:58
Forum: Wargame : Red Dragon
Topic: What exactly is openGL?
Replies: 11
Views: 1255

Re: What exactly is openGL?

Aegrim wrote:
raw wrote:
How did you 'try' OpenGL?


I "selected" it.


Yeah, that's now what I am talking about.
by raw
Tue 25 Mar 2014 21:39
Forum: Wargame : Red Dragon
Topic: What exactly is openGL?
Replies: 11
Views: 1255

Re: What exactly is openGL?

Aegrim wrote:
raw wrote:if anything, OpenGL will probably be marginally faster if it is used correctly and well


How? When I tried it it's a lower frame rate and a laggy response.


How did you 'try' OpenGL?

Go to advanced search