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by high_melanin
Fri 23 Mar 2018 13:44
Forum: Wargame : Red Dragon
Topic: Player flow - how to design a succesful Wargame
Replies: 13
Views: 1441

Re: Player flow - how to design a succesful Wargame

Steamfunk wrote: on discord


Which discord for wargame?
by high_melanin
Thu 22 Mar 2018 10:48
Forum: Wargame : Red Dragon
Topic: How do people stand playing conquest on popular maps?
Replies: 22
Views: 2798

Re: How do people stand playing conquest on popular maps?

In Paddy Field most of the fighting occurs in this small area on the side of a ridge, the other side is jungle. And you can push both. Maps in RD follow the same pattern - spawn to mid is a narrow corridor and you end up facing a town/river or some other boundary that sets up a positional stand-off...
by high_melanin
Thu 22 Mar 2018 01:00
Forum: Wargame : Red Dragon
Topic: How do people stand playing conquest on popular maps?
Replies: 22
Views: 2798

Re: How do people stand playing conquest on popular maps?

Paddy Field isn't narrow as long as people actually play it for 2v2s, not 3v3s or 4v4s... I was thinking of the 1v1 map that has about two thirds of the map as empty space, although they claim this was to allow manauevering between zones (or spawn rushing, I suppose). Either way its the same with m...
by high_melanin
Tue 20 Mar 2018 18:46
Forum: Wargame : Red Dragon
Topic: Community Balance Patch
Replies: 174
Views: 11854

Re: Community Balance Patch

Fodder wrote:the semi realistic game feel eugen that made.


:lol:
by high_melanin
Tue 20 Mar 2018 18:46
Forum: Wargame : Red Dragon
Topic: Community Balance Patch
Replies: 174
Views: 11854

Re: Community Balance Patch

Fodder wrote:
Markenzwieback wrote:the semi realistic game feel eugen that made.


:lol:
by high_melanin
Tue 20 Mar 2018 16:55
Forum: Wargame : Red Dragon
Topic: Community Balance Patch
Replies: 174
Views: 11854

Re: Community Balance Patch

Fodder wrote:I'll play it again if there was more realism.


2AV is very realistic.
by high_melanin
Mon 19 Mar 2018 15:15
Forum: Wargame : Red Dragon
Topic: [Red Dragon] Patch (v.61340)
Replies: 290
Views: 38656

Re: [Red Dragon] Patch (v.61340)

How about a fix to pay to win?
by high_melanin
Fri 16 Mar 2018 00:32
Forum: Wargame : Red Dragon
Topic: Community Balance Patch
Replies: 174
Views: 11854

Re: Community Balance Patch

another505 wrote:It would also help that Finland doesn't have any survivable strike bombers.


It has something better: hawks.
by high_melanin
Thu 8 Mar 2018 11:25
Forum: Wargame : Red Dragon
Topic: Future DLC’s for Wargame Red Dragon
Replies: 73
Views: 10156

Re: Future DLC’s for Wargame Red Dragon

[EUG]MadMat wrote:People knew exactly by the release of the "Reds" DLC what they were asking for ... :)


Nope. The amount of broken units really took me by surprise.
by high_melanin
Sat 3 Mar 2018 18:39
Forum: Wargame : Red Dragon
Topic: Community Balance Patch
Replies: 174
Views: 11854

Re: Community Balance Patch

another505 wrote:
high_melanin wrote:
another505 wrote:Mortar aim time increase to 12


This will make the game a lot more static.

Just because of 2 second increase?
I also buffed some medium artillery from 30s to 20s


Fast smoke makes maneuvering with tanks viable. ATGMs are in a good position, there is no need to buff them. Just nerf the spike.

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