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by Booster
Tue 1 May 2018 09:43
Forum: Wargame : Red Dragon
Topic: Suggestion: salvo length
Replies: 0
Views: 487

Suggestion: salvo length

It would be helpful if we could set a salvo length for artillery systems. Many artillery units in the game are just wasting its ammo and become useless because of this.
by Booster
Thu 26 Apr 2018 07:47
Forum: Wargame : Red Dragon
Topic: Suggestion: unit management system
Replies: 4
Views: 819

Re: Suggestion: unit management system

varis wrote:I think is already implemented?

My bad. It's already implemented for less then 600m distance and works well for ~(+- 60-70) degrees. :roll:
by Booster
Mon 23 Apr 2018 23:10
Forum: Wargame : Red Dragon
Topic: Suggestion: casualties bar (sum of losses)
Replies: 5
Views: 802

Re: Suggestion: casualties bar (sum of losses)

James-Bond wrote:What game mode?
In destruction that information is public...

In any mode.
by Booster
Mon 23 Apr 2018 22:31
Forum: Wargame : Red Dragon
Topic: Suggestion: RNG in WG (for WG4?)
Replies: 21
Views: 2678

Re: Suggestion: RNG in WG (for WG4?)

Pondered how to be with planes with "no misses system". So, we can give a countermeasures ( in amount of ??? ) which can divert missiles with probability of 100% (95%?), or which will fire with a certain frequency. It's still can be a little chance to avoid missiles with no countermeasures.
by Booster
Mon 23 Apr 2018 22:21
Forum: Wargame : Red Dragon
Topic: Suggestion: casualties bar (sum of losses)
Replies: 5
Views: 802

Re: Suggestion: casualties bar (sum of losses)

Fodder wrote:-1

Why? Losses are always counted IRL. I'd like to know it.
by Booster
Mon 23 Apr 2018 21:19
Forum: Wargame : Red Dragon
Topic: Suggestion: casualties bar (sum of losses)
Replies: 5
Views: 802

Suggestion: casualties bar (sum of losses)

The bar which shows a sum of losses (sum of unit prices) to represent who's leading the match. It can help players to adequately assess situation to build a strategy. Something like this:

Code: Select all

R: 3435                                    B: 1021
||================================|=============||
by Booster
Mon 23 Apr 2018 16:05
Forum: Wargame : Red Dragon
Topic: Suggestion: unit management system
Replies: 4
Views: 819

Re: Suggestion: unit management system

For reverse:
if rangeFromAtoB( a, b ) < 500 then goBackwards else goNormaly
The reverse key is no longer needed (or it can be used if you need to reverse more then 500m)! It will simplify the unit management.
by Booster
Sat 21 Apr 2018 12:55
Forum: Wargame : Red Dragon
Topic: Suggestion: unit price and availability
Replies: 6
Views: 1069

Re: Suggestion: unit price and availability

urogard wrote:But why post here instead of the european escalation forum then?

Because I didn't played the EE.
by Booster
Fri 20 Apr 2018 12:14
Forum: Wargame : Red Dragon
Topic: Suggestion: unit price and availability
Replies: 6
Views: 1069

Re: Suggestion: unit price and availability

FrangibleCover wrote:I don't like to be the one to point this out, but there will never be another Wargame title. It's been abandoned by the developers.

Yeah, I know about it, but Eugen sill continue to create a war games so maybe they'll create something similar to WG with the new mechanics. I really hope so.
by Booster
Fri 20 Apr 2018 09:20
Forum: Wargame : Red Dragon
Topic: Suggestion: unit price and availability
Replies: 6
Views: 1069

Suggestion: unit price and availability

I suggest to compile the final price of the units from the sum of its components. Example - We have a "unit constructor" (classes inheritance). Each type of: armament/hit power, ammunition, optic, armor, health, speed, experience, etc. have its own price and the sum of its price == unit pr...

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