Search found 37 matches
- Tue 1 May 2018 09:43
- Forum: Wargame : Red Dragon
- Topic: Suggestion: salvo length
- Replies: 0
- Views: 572
Suggestion: salvo length
It would be helpful if we could set a salvo length for artillery systems. Many artillery units in the game are just wasting its ammo and become useless because of this.
- Thu 26 Apr 2018 07:47
- Forum: Wargame : Red Dragon
- Topic: Suggestion: unit management system
- Replies: 4
- Views: 976
Re: Suggestion: unit management system
varis wrote:I think is already implemented?
My bad. It's already implemented for less then 600m distance and works well for ~(+- 60-70) degrees.

- Mon 23 Apr 2018 23:10
- Forum: Wargame : Red Dragon
- Topic: Suggestion: casualties bar (sum of losses)
- Replies: 5
- Views: 1015
Re: Suggestion: casualties bar (sum of losses)
James-Bond wrote:What game mode?
In destruction that information is public...
In any mode.
- Mon 23 Apr 2018 22:31
- Forum: Wargame : Red Dragon
- Topic: Suggestion: RNG in WG (for WG4?)
- Replies: 21
- Views: 3408
Re: Suggestion: RNG in WG (for WG4?)
Pondered how to be with planes with "no misses system". So, we can give a countermeasures ( in amount of ??? ) which can divert missiles with probability of 100% (95%?), or which will fire with a certain frequency. It's still can be a little chance to avoid missiles with no countermeasures.
- Mon 23 Apr 2018 22:21
- Forum: Wargame : Red Dragon
- Topic: Suggestion: casualties bar (sum of losses)
- Replies: 5
- Views: 1015
Re: Suggestion: casualties bar (sum of losses)
Fodder wrote:-1
Why? Losses are always counted IRL. I'd like to know it.
- Mon 23 Apr 2018 21:19
- Forum: Wargame : Red Dragon
- Topic: Suggestion: casualties bar (sum of losses)
- Replies: 5
- Views: 1015
Suggestion: casualties bar (sum of losses)
The bar which shows a sum of losses (sum of unit prices) to represent who's leading the match. It can help players to adequately assess situation to build a strategy. Something like this:
Code: Select all
R: 3435 B: 1021
||================================|=============||
- Mon 23 Apr 2018 16:05
- Forum: Wargame : Red Dragon
- Topic: Suggestion: unit management system
- Replies: 4
- Views: 976
Re: Suggestion: unit management system
For reverse:
if rangeFromAtoB( a, b ) < 500 then goBackwards else goNormaly
The reverse key is no longer needed (or it can be used if you need to reverse more then 500m)! It will simplify the unit management.
if rangeFromAtoB( a, b ) < 500 then goBackwards else goNormaly
The reverse key is no longer needed (or it can be used if you need to reverse more then 500m)! It will simplify the unit management.
- Sat 21 Apr 2018 12:55
- Forum: Wargame : Red Dragon
- Topic: Suggestion: unit price and availability
- Replies: 6
- Views: 1355
Re: Suggestion: unit price and availability
urogard wrote:But why post here instead of the european escalation forum then?
Because I didn't played the EE.
- Fri 20 Apr 2018 12:14
- Forum: Wargame : Red Dragon
- Topic: Suggestion: unit price and availability
- Replies: 6
- Views: 1355
Re: Suggestion: unit price and availability
FrangibleCover wrote:I don't like to be the one to point this out, but there will never be another Wargame title. It's been abandoned by the developers.
Yeah, I know about it, but Eugen sill continue to create a war games so maybe they'll create something similar to WG with the new mechanics. I really hope so.
- Fri 20 Apr 2018 09:20
- Forum: Wargame : Red Dragon
- Topic: Suggestion: unit price and availability
- Replies: 6
- Views: 1355
Suggestion: unit price and availability
I suggest to compile the final price of the units from the sum of its components. Example - We have a "unit constructor" (classes inheritance). Each type of: armament/hit power, ammunition, optic, armor, health, speed, experience, etc. have its own price and the sum of its price == unit pr...