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by IlSocio
Mon 24 Sep 2012 15:10
Forum: International
Topic: Deck PATTO, parliamone...
Replies: 6
Views: 1292

Re: Deck PATTO, parliamone...

mk-hammer wrote:Il mio è meglio :twisted: ma lo tengo per me


+1
by IlSocio
Mon 24 Sep 2012 14:33
Forum: International
Topic: Deck PATTO, parliamone...
Replies: 6
Views: 1292

Re: Deck PATTO, parliamone...

Nella sezione inglese c'è una bella guida con pro e contro per ogni unità fatta da DeuZerre, molto utile, sia per NATO sia per PATTO. (http://www.wargame-ee.com/forum/viewtopic.php?f=12&t=15534) Anche perchè ognuno ha il suo stile e nonostante alcune unità siano un must-have molte altre dipendon...
by IlSocio
Tue 11 Sep 2012 18:32
Forum: Wargame : European Escalation
Topic: Arty bug that should be fixed before the start of the cup
Replies: 4
Views: 536

Re: Arty bug that should be fixed before the start of the cu

FirestarterMKD wrote:Fix rushing first.


That drive directly to a "fix the player" :roll:
by IlSocio
Tue 11 Sep 2012 12:39
Forum: Wargame : European Escalation
Topic: 1. I would like to set unit destinations before timer starts
Replies: 10
Views: 1540

Re: 1. I would like to set unit destinations before timer st

The one about "..two kind of people.." actually is one of my favourite, it make me laugh since the very first time i heard it! :lol:
by IlSocio
Tue 11 Sep 2012 12:36
Forum: Wargame : European Escalation
Topic: modding tools availability and release date?
Replies: 11
Views: 1405

Re: modding tools availability and release date?

Sorry to pop your bubble but best case of mod tools is a map making something. Not full SDK. And that wouldl not really split the community. Yeah there was something about stat editor but I don't think they would actually give it. This is a good point, i can agree with that. My concern is not about...
by IlSocio
Tue 11 Sep 2012 10:11
Forum: Wargame : European Escalation
Topic: modding tools availability and release date?
Replies: 11
Views: 1405

Re: modding tools availability and release date?

Sales of Arma II increase about 500% after mod Day Z came out. If guys like blahdy get WEE mod tools, who knows what they'll build ) Now they limited by WiC map sizes Yeah, but sadly DayZ is not ArmA 2, it is a spin-out with the Boehmia engine that has nothing in common with ArmA. Infact they're go...
by IlSocio
Tue 11 Sep 2012 09:16
Forum: Wargame : European Escalation
Topic: modding tools availability and release date?
Replies: 11
Views: 1405

Re: modding tools availability and release date?

People keep asking about that since the game came out, but i agree with those who think that there are too few players acrive right now to allow mods that for sure will split the community. (between 300 and 400 players every night). The game is nice as it is, well supported by Eugen with patches, ma...
by IlSocio
Tue 11 Sep 2012 09:13
Forum: Wargame : European Escalation
Topic: How Blind are Units with Poor Optics?
Replies: 5
Views: 745

Re: How Blind are Units with Poor Optics?

I use often empty-not useful-APCs after they are done transporting infantry.

Sometimes i even destroy non-armoured commands with those, in large maps where people think that becouse they are far from enemy lines their CVs doesn't need support :mrgreen:
by IlSocio
Tue 11 Sep 2012 09:09
Forum: Wargame : European Escalation
Topic: Marder VTSI
Replies: 23
Views: 2121

Re: Marder VTSI

I totally agree with those who use them as cheap anti-inf-rush but also combined with marder1 and rolands. Givin' them 2 vet and watch them obliterate infantry, ATGM, and all the cheap stuff (APC, cheap tanks). Of course the same can be done with zhalos. If you need gun-power fast and cheap, this is...
by IlSocio
Mon 10 Sep 2012 13:34
Forum: Wargame : European Escalation
Topic: Retreating Infantry, auto retreat when under fire (not rout)
Replies: 9
Views: 670

Re: Retreating Infantry, auto retreat when under fire (not r

Gronank wrote:For all those who think auto popping flares/smoke/ moving in preset formations is a good idea: this thread represents exactly the sort of frustration that comes from such features.


+1

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