Search found 123 matches
- Wed 3 Apr 2019 00:01
- Forum: Steel Division 2
- Topic: TIME LIMITS?
- Replies: 5
- Views: 1210
Re: TIME LIMITS?
What Eugen is trying to do is make Phase C matter. In SD44, a player or team could collapse in phase C and get overrun and still win on points by running out the clock. But the solution Eugen went for is tedious and bad, I agree. Somehow they need a system which values the number of capture points ...
- Fri 3 Aug 2018 18:05
- Forum: Steel Division 2
- Topic: Game name
- Replies: 6
- Views: 1066
Re: Game name
Next time you should charge more 

- Fri 3 Aug 2018 15:27
- Forum: Steel Division 2
- Topic: Game name
- Replies: 6
- Views: 1066
Re: Game name
Nah... we bet you paid a bunch of marketing luvvies a six figure sum to come up with that name
- Tue 6 Jun 2017 22:04
- Forum: General Discussions
- Topic: Feedback: What Steel Division gets right and what it gets wrong
- Replies: 25
- Views: 3791
Re: Feedback: What Steel Division gets right and what it gets wrong
They have repeated the wargame mistake of allowing too much availability of many units (especially in phases B and C) resulting in too much deck min/maxing (ok this plays to the competitive scene but to the detriment of the casual/historical player). Every deck should have to take a percentage of &q...
- Sat 16 Jan 2016 15:14
- Forum: Wargame : Red Dragon
- Topic: Wargame's maps: Thüringer Wald
- Replies: 219
- Views: 27450
Re: Wargame's maps: Thüringer Wald
I thought they were going to re-do Copenhagen, so is this map in addition to the new Copenhagen or in place of it?
- Sun 1 Nov 2015 20:11
- Forum: Wargame : Red Dragon
- Topic: Wargame drinking game
- Replies: 45
- Views: 4640
Re: Wargame drinking game
Everytime a thread goes off topic - drain glass, weep, refil 

- Fri 23 Oct 2015 23:54
- Forum: Wargame : Red Dragon
- Topic: [BUG] starting game without CV
- Replies: 18
- Views: 2681
Re: [BUG] starting game without CV
Had it on a 10 v 10 LP Tactical on Mud - it was damn useful..!
- Wed 21 Oct 2015 22:31
- Forum: Off-Topic
- Topic: US/USSR Infantry Changes (Wargame 4)
- Replies: 136
- Views: 10367
Re: US/USSR Infantry Changes (Wargame 4)
The current Spec Ops fest is a bit ott - any future Wargame should consign special forces to low availability small (but effective) recon teams, limit shock infantry and reservist availability but offer more choices in line infantry (choice being differentiated by loadout and/or transport options an...
- Wed 21 Oct 2015 21:58
- Forum: Clans
- Topic: The DOGs are recruiting once more!
- Replies: 59
- Views: 27182
Re: The DOGs are recruiting once more!
After posting an intro next step is to drop in on TeamSpeak then Morbius or one of the admins can set you up with TS permissions from there.
- Mon 5 Oct 2015 21:26
- Forum: Wargame : Red Dragon
- Topic: Wargame: Red Dragon's 'Map Patch #1' Preview
- Replies: 126
- Views: 14212
Re: Wargame: Red Dragon's 'Map Patch #1' Preview
Mud Fight: Eh. Bravo side gets total advantage. Not only do they have a closer zone with a road going straight to if from main I don't think it's that clear cut - there is very little cover for a CV early into Delta so they get there quick but with nowhere to hide, in contrast Foxtrot may come into...