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by McNash
Mon 7 Jan 2019 04:07
Forum: Modding
Topic: Act of Aggression: World War V1.0 release
Replies: 0
Views: 5004

Act of Aggression: World War V1.0 release

First off, a lot of thanks to the fans of Eugen Systems games, their tools and knowledge were crucial for this endeavour, and this won't be possible without them. After many months of work, I present to you a new mod, Act of Aggression: World War attempts to bring new life to the experience of Act o...
by McNash
Wed 2 Jan 2019 17:56
Forum: Modding
Topic: Modding Questions Thread
Replies: 1656
Views: 413821

Re: Modding Questions Thread

Question, where can I edit the model scale of the infantry? I would like to make my soldiers bigger.
by McNash
Sun 16 Sep 2018 22:19
Forum: Act of Aggression
Topic: Community Discord?
Replies: 4
Views: 5227

Re: Community Discord?

I have been trying to gather balance suggestions in order to make a community balance patch, since I finally have a grasp on the game code and the use of modding tools, I mean, there are things I won't be able to do like adding a vet system, but changing a unit speed or rate of fire or the resource ...
by McNash
Thu 13 Sep 2018 05:26
Forum: Modding
Topic: Modding Help needed
Replies: 2
Views: 4674

Re: Modding Help needed

Check the other unit modules, however I must advice you when I tried to edit the Thunderbolt attack range it didn't gave me all attack range I wished for, I suspect other variables such as scanner configuration affects the way the unit behaves.
by McNash
Thu 13 Sep 2018 05:23
Forum: Modding
Topic: Units movement speed
Replies: 1
Views: 4211

Re: Units movement speed

So far as I know there is no universal movement speed controller, you will have to manually edit it for every unit in the game, you can find the unit's speed in Modules>MouvementHandler.
by McNash
Thu 13 Sep 2018 05:20
Forum: Modding
Topic: Act of Aggression ULTIMATE ANTICS mod
Replies: 7
Views: 15045

Re: Act of Aggression ULTIMATE ANTICS mod

I have a couple of questions: -Is it possible to edit a unit's detection range for buildings, so far I have been capable to increase a units line of sight, it works great to see other units, but it doesn't affect a unit detection range of buildings, I am not talking about stealth buildings, but buil...
by McNash
Thu 13 Sep 2018 05:13
Forum: Modding
Topic: Having a problem Saving my edit file?
Replies: 3
Views: 4707

Re: Having a problem Saving my edit file?

Hello everyone. Im new to the fourms and hope and pray its not a a dead game. This game is Great and i give it 5 stars I Just wish there was a way to make a Long AI Battle and Etc. so after reading thru the fourms i see its a way to give more RRS Resources so the battle can last longer and more on ...
by McNash
Mon 10 Sep 2018 02:32
Forum: Wargame : Red Dragon
Topic: I know I'm late...
Replies: 7
Views: 2228

Re: I know I'm late...

Give thanks their missiles doesn't work like the Red Alert 3 javelin launcher.
by McNash
Sat 1 Sep 2018 07:19
Forum: Steel Division 2
Topic: The voice of Soviet units.
Replies: 11
Views: 4923

Re: The voice of Soviet units.

I believe after RA3 all portrayals of a soviet army in any other game are historically accurate, by comparison of course.

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