Search found 12 matches
- Wed 31 Mar 2021 22:14
- Forum: Modding
- Topic: More questions regarding CIWS.
- Replies: 4
- Views: 219
Re: More questions regarding CIWS.
https://forums.eugensystems.com/viewtopic.php?f=187&t=42266&hilit=ciws+atgm&start=1390#p1032526 There are a few other details to set up Hi, Siryen, some finding here. When I was trying to add numbers for the flags list. for the MK84 JDAM. probably for the paveway III. I've found out tha...
- Wed 31 Mar 2021 03:36
- Forum: Modding
- Topic: More questions regarding CIWS.
- Replies: 4
- Views: 219
Re: More questions regarding CIWS.
OMG Thanks! I should read your post one by one..
How did you figure that out?
How did you figure that out?
Sireyn wrote:https://forums.eugensystems.com/viewtopic.php?f=187&t=42266&hilit=ciws+atgm&start=1390#p1032526
There are a few other details to set up
- Tue 30 Mar 2021 18:50
- Forum: Modding
- Topic: More questions regarding CIWS.
- Replies: 4
- Views: 219
More questions regarding CIWS.
So recently I was trying to make some of the missiles ingame CIWSable. I was following WAB:Noob's guide:http://forums.eugensystems.com/viewtopic.php?f=187&t=42266&start=700#p732129 Adding Damage module to the missile_bomb_MK84 -> UniteDescriptor.Module. And after some testing on the DEF weap...
- Wed 17 Feb 2021 06:01
- Forum: Modding
- Topic: [MOD]Wargame Millennium
- Replies: 25
- Views: 18180
Re: [MOD]Wargame Millennium
Well, that's very unfortunate that the game updates just 2 weeks after the mod release..
- Tue 9 Feb 2021 04:05
- Forum: Modding
- Topic: [MOD]Wargame Millennium
- Replies: 25
- Views: 18180
Re: [MOD]Wargame Millennium
Hi random2333, your mod is great.
But I think there is some bugs which makes the mod displaying the wrong name. In some case, doesn't display any name.
Like this: https://i.imgur.com/ZoAD72o.png
Do you have any idea how to fix that?
But I think there is some bugs which makes the mod displaying the wrong name. In some case, doesn't display any name.
Like this: https://i.imgur.com/ZoAD72o.png
Do you have any idea how to fix that?
- Sat 6 Feb 2021 22:52
- Forum: Modding
- Topic: [MOD]Wargame Millennium
- Replies: 25
- Views: 18180
Re: [MOD]Wargame Millennium
It's such a meme mod that even the poster's portrait is a meme.
Will Taiwan military power getting an unique audio?
Will Taiwan military power getting an unique audio?
- Fri 5 Feb 2021 05:22
- Forum: Modding
- Topic: Ammo usage, Firing animation, Artillery shell travel speed.
- Replies: 4
- Views: 348
Re: Ammo usage, Firing animation, Artillery shell travel speed.
Under Actions, TCompositeHappening (special effect + sound effect) and TSoundHappening (just sound effect) concern you. If you open one of these, you will notice a second box will appear. https://i.gyazo.com/c581a2b2586476cdf59b7f4f6ad9572a.jpg The weapon_effet_tag is matched with the weapon_effet_...
- Tue 2 Feb 2021 01:46
- Forum: Modding
- Topic: Ammo usage, Firing animation, Artillery shell travel speed.
- Replies: 4
- Views: 348
Re: Ammo usage, Firing animation, Artillery shell travel speed.
Inside the TAmmunition, there is FX_vitesse_de_depart, which is the travel speed. This incidentally affects the ballistic arc. With a slower speed, munitions will have a higher arc, with cluster weapons finding themselves detonating higher above the ground (same damage radius, but looks wrong) It's...
- Mon 1 Feb 2021 08:07
- Forum: Modding
- Topic: Ammo usage, Firing animation, Artillery shell travel speed.
- Replies: 4
- Views: 348
Ammo usage, Firing animation, Artillery shell travel speed.
Hi everyone, I'm still a noob.. And might appreciate some help if possible. Because I still can't find the solutions for those question in the current modding tutorials. 1. Consuming ammos for both weapons on a unit's turret. I've noticed that In Wargame 1991 mod. The Radar AA missiles have a non-ra...
- Sat 13 Jul 2019 19:09
- Forum: Modding
- Topic: Modding Questions Thread
- Replies: 1677
- Views: 424557
Re: Modding Questions Thread
Solved gdconstanteoriginal.ndfbin problem. Corrupt everything.ndfbin after saving made the rest of the ndfbin files unreadable, noticed because the game couldn't even start, corrupt installation. Now back to modding, in WALB there was a variable that defined the range at which armor penetration wou...