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by WA Lancer
Wed 3 Jul 2013 08:11
Forum: Wargame : AirLand Battle
Topic: Reporting lack of sportsmanship
Replies: 407
Views: 37465

Re: Reporting lack of sportsmanship

https://dl.dropboxusercontent.com/u/95937318/TK%20Match.wargamerpl2 Player "Like Cancer" team killed many of our ground troops with bombers and then killed all of our command vehicles in a 10V10 match. I would make a note that there were two players named "Like Cancer" and I am n...
by WA Lancer
Fri 24 May 2013 22:08
Forum: Wargame : AirLand Battle
Topic: Beta Patch (v 533)
Replies: 86
Views: 11571

Re: Beta Patch (v 533)

10V10 still crashes and still has desync.

https://dl.dropboxusercontent.com/u/959 ... l_4149.dmp
by WA Lancer
Wed 22 May 2013 20:37
Forum: Wargame : AirLand Battle
Topic: 10V10 Lobby
Replies: 2
Views: 300

Re: 10V10 Lobby

Nope. Problem is, there is 6 of us. Say we want to join Nato, 4 of us can, 2 of us have to sit on pact until 2 more join. Then one of them switches to Nato. So now we have 5 on nato 1 on pact. With a grand total of 5 on Nato and 3 on pact. Now we have to wait for 2 more to join and be thrown into pa...
by WA Lancer
Wed 22 May 2013 10:29
Forum: Wargame : AirLand Battle
Topic: 10V10 Lobby
Replies: 2
Views: 300

10V10 Lobby

The 10V10 lobby is kinda right now. If there is 10 players in the room, you can not select your deck. Nor can you switch sides. It is a very frustrating affair if you try joining a room with you and your 5 friends. Half of them get locked into the opposing team before they can switch to your side. A...
by WA Lancer
Mon 20 May 2013 08:44
Forum: Wargame : AirLand Battle
Topic: Can we have mines in this game?
Replies: 8
Views: 630

Re: Can we have mines in this game?

It would be nice to have FASCAM to stop T-55 Regiments. Or SADARM to kill tank regiments rolling through the open. So artillery can just one shot stuff, great idea! :roll: Well maybe if the artillery did not shoot they have laser range finder and a direct line of sight on the target with a robot te...
by WA Lancer
Mon 20 May 2013 08:36
Forum: Wargame : AirLand Battle
Topic: Can we have mines in this game?
Replies: 8
Views: 630

Re: Can we have mines in this game?

It would be nice to have FASCAM to stop T-55 Regiments. Or SADARM to kill tank regiments rolling through the open. OR DPICM to again kill tanks.
by WA Lancer
Mon 20 May 2013 04:23
Forum: Wargame : AirLand Battle
Topic: Attention all PACT players!
Replies: 112
Views: 5608

Re: Attention all PACT players!

On a side note. If you want realism, then aim times for tanks with Laser range finders would be around 1-2 seconds and hit probability for top tier tanks would be around 90%. So you would have Leo 1A4 - 2A4, M60A3-M1A1, Soviet T72s, T64s, and T80s. All hitting and most likely killing anything within...
by WA Lancer
Mon 20 May 2013 03:11
Forum: Wargame : AirLand Battle
Topic: 10v10 = future of Wargame?
Replies: 38
Views: 2288

Re: 10v10 = future of Wargame?

I think I have had the most fun with this game mode. The key to winning any battle is to have two players, One tank heavy with AA and Another infantry heavy with AA. You can take just about any position as long as the entire enemy team does not call in on the point you are attacking. This has happen...
by WA Lancer
Tue 14 May 2013 09:12
Forum: Wargame : AirLand Battle
Topic: Easy Mode
Replies: 8
Views: 811

Easy Mode

So I have been exclusively playing Nato since the beginning of the beta but in the last few days I started play pact and holy . Its easy mode playing pact, everything about it is better. Mid AA shoots on the move and has massive availability, T80s Own everything and I can get train loads of them, Da...

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