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by chykka
Fri 20 Apr 2018 06:51
Forum: Wargame : Red Dragon
Topic: Suggestion: remove the ingame 3d unit view
Replies: 5
Views: 158

Re: Suggestion: remove the ingame 3d unit view

It doesn't matter much tbh, it does save time but people can just zoom in like they did in ALB. Although ALB had no fast zoom key if I recall.
by chykka
Sat 31 Mar 2018 19:05
Forum: Off-Topic
Topic: Games I am officially EXCITED about.
Replies: 4986
Views: 229712

Re: Games I am officially EXCITED about.

I had some doubts this game would get this far but it looks like it's going to hit the markets
http://iron-harvest.com/kickstarter
by chykka
Sat 24 Mar 2018 21:36
Forum: Wargame : Red Dragon
Topic: Community Balance Patch
Replies: 174
Views: 5325

Re: Community Balance Patch

urogard wrote:
Mike wrote:
urogard wrote:Removing SEAD from KA-52


Even though it would be a accurate change :P

One of the reasons I explicitly mentioned that rather than some other controversial item.


If you swap the Su25T's Vikhrs for Sead with Ka-52 I would not complain. :)
by chykka
Sat 24 Mar 2018 07:10
Forum: Wargame : Red Dragon
Topic: Eugen's decision to omit mortar squads will never make sense to me
Replies: 28
Views: 1004

Re: Eugen's decision to omit mortar squads will never make sense to me

I wouldn't say infantry is less important in EE considering several things. Infantry are slower in EE and buildings really only thing that will help protect shelling but still some artillery (even mortars if given some time) could remove infantry in buildings considering they can;t just leap away. ...
by chykka
Sat 24 Mar 2018 07:03
Forum: Wargame : Red Dragon
Topic: How do people stand playing conquest on popular maps?
Replies: 22
Views: 1095

Re: How do people stand playing conquest on popular maps?

Some maps are better for macro games. Some are kinda grind fests, as stated some you end up with units packed too tight which is just asking for artillery. Just don't neglect anything else while shoot scooting arty and it's usually more present on some maps than others.
by chykka
Thu 8 Mar 2018 07:33
Forum: Wargame : Red Dragon
Topic: Eugen's decision to omit mortar squads will never make sense to me
Replies: 28
Views: 1004

Re: Eugen's decision to omit mortar squads will never make sense to me

I wouldn't say infantry is less important in EE considering several things. Infantry are slower in EE and buildings really only thing that will help protect shelling but still some artillery (even mortars if given some time) could remove infantry in buildings considering they can;t just leap away.
by chykka
Mon 26 Feb 2018 07:34
Forum: Off-Topic
Topic: World news thread
Replies: 3830
Views: 127048

Re: World news thread

http://www.ekathimerini.com/213000/article/ekathimerini/news/dogfights-in-aegean-amid-tensions-with-turkey Turkey is trying to start crap with Greece. It's pretty old but Turks relations have not gotten better. Especially with articles like this popping up https://dailyreview.com.au/turkey-threaten...
by chykka
Sun 25 Feb 2018 08:51
Forum: Wargame : Red Dragon
Topic: Maybe the USMC was right to go with the M103?
Replies: 161
Views: 3203

Re: Maybe the USMC was right to go with the M103?

I dunno I know people mentioned if your tall and the turrets spinning in leopard you could get hurt if your not paying attention.
by chykka
Sun 25 Feb 2018 06:20
Forum: Wargame : Red Dragon
Topic: Maybe the USMC was right to go with the M103?
Replies: 161
Views: 3203

Re: Maybe the USMC was right to go with the M103?

yeah but in Russian tanks having moving parts like that you better not be too tall or have long limbs :) low profile makes things cramped and dangerous inside
by chykka
Sat 24 Feb 2018 22:24
Forum: Wargame : Red Dragon
Topic: Maybe the USMC was right to go with the M103?
Replies: 161
Views: 3203

Re: Maybe the USMC was right to go with the M103?

at least in DCS I have no trouble using missiles over 3 km alway in ka52, 5km is when It's effectiveness starts to decrease four and half is pushing it but under 4 missiles will usually always find it's mark under 4 km away.. at least in DCS, laser guide right through smoke unless the targets moving...

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