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by Sireyn
Mon 19 Aug 2019 22:29
Forum: Modding
Topic: Modding Issues and Questions
Replies: 13
Views: 303

Re: Modding Issues and Questions

Its been a long time before I have actually modded the game, currently writing out all the unit statistics to eventually assist me with my upcoming Mod. However even then I have more unanswered questions. So lets just say I was going to give the T-90 ECM, giving the TANK ECM removes the SIZE statis...
by Sireyn
Sat 3 Aug 2019 18:30
Forum: Modding
Topic: Modding Issues and Questions
Replies: 13
Views: 303

Re: Modding Issues and Questions

But back to name changes, it was soon as I touched the Japanese vehicles, in particular renaming the Japanese tanks to Type 61, 74, 90 etc. Is when I got the errors upon starting the game. Also once I had changed the names of the vehicles, they were not shown in the NDF_Win file, where the units ma...
by Sireyn
Fri 2 Aug 2019 19:38
Forum: Modding
Topic: Modding Issues and Questions
Replies: 13
Views: 303

Re: Modding Issues and Questions

Whilst modding, I thought it was time to give the Japanese units an easier name to remember for example Type 90 or Type 74 (these were added in front of the existing name) however I now keep receiving an error and the game will automatically close. Despite checking sources like the one below: Warga...
by Sireyn
Fri 2 Aug 2019 08:59
Forum: Modding
Topic: Modding Issues and Questions
Replies: 13
Views: 303

Re: Modding Issues and Questions

I know its been said that in order to bring in a 'new' unit for a nation, one unit must be sacrificed. However if a unit was to be duplicated lets say the Eurofighter from the UK, and I want the West Germans to rightfully have their hands on a plane they have very much contributed to producing. Is ...
by Sireyn
Mon 29 Jul 2019 18:12
Forum: Modding
Topic: [Sound modding Release] WMS / Wargame modding suite | 0.8.6
Replies: 37
Views: 4958

Re: [Sound modding Release] WMS / Wargame modding suite | 0.8.6

But what i got is this annoying error First, be aware that the Modding Suite can throw exceptions for mundane reasons. Close the program and try again. Second, there is a newer version of the Modding Suite you can try. https://forums.eugensystems.com/viewtopic.php?f=187&t=59645 If that doesn't ...
by Sireyn
Mon 29 Jul 2019 17:52
Forum: Modding
Topic: Modding Issues and Questions
Replies: 13
Views: 303

Re: Modding Issues and Questions

Is making a vehicle amphibious as easy as it sounds? As I want to be able to make the XA-180NO amphibious, however I'm not sure to the full extent of what needs to be done so that its properly implemented in game. It's pretty simple. 1. On the unit's main page, change the UnitMovingType to 7 if whe...
by Sireyn
Fri 26 Jul 2019 02:24
Forum: Modding
Topic: Modding Issues and Questions
Replies: 13
Views: 303

Re: Modding Issues and Questions

From Blindage properties, to weapon manager to even simply adding more transport variants for infantry, I keep encountering automatic changes to other units, no matter what I do, how many hours I put in, I can not simply get it to work. Is there any way at all to remove this from happening to nearl...
by Sireyn
Tue 23 Jul 2019 03:50
Forum: Modding
Topic: How do I modify each battle's starting points in campaign?
Replies: 1
Views: 199

Re: How do I modify each battle's starting points in campaign?

I believe your starting points are determined by your units' cohesion. I'm not certain if the following will work, but it might point you in the right direction. gdconstanteoriginal > TModernWarfareTunableConstante > NbPointsDeDeploiementParPointDeCohesion Default Value : 50 https://i.gyazo.com/0e4e...
by Sireyn
Tue 23 Jul 2019 03:37
Forum: Modding
Topic: Modding Issues and Questions
Replies: 13
Views: 303

Re: Modding Issues and Questions

1. You aren't editing the accuracy of a weapon, you are editing a reference to an accuracy set. That set is used between multiple weapons. You should either search the TModernWarfareHitRollRule table for an existing reference you want, or make a new one. 2. Bringing DEPREC units to life is a complex...
by Sireyn
Tue 23 Jul 2019 03:22
Forum: Modding
Topic: Modding Questions Thread
Replies: 1558
Views: 147198

Re: Modding Questions Thread

Solved gdconstanteoriginal.ndfbin problem. Corrupt everything.ndfbin after saving made the rest of the ndfbin files unreadable, noticed because the game couldn't even start, corrupt installation. Now back to modding, in WALB there was a variable that defined the range at which armor penetration wou...

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