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by Mot
Sun 31 Aug 2014 21:04
Forum: Wargame : Red Dragon
Topic: I-Hawk PIP III vs. Buk-M1
Replies: 33
Views: 4703

Re: I-Hawk PIP III vs. Buk-M1

Yeah IHawk is probably expensive compared to Buk, but 3500 anti-helo range is excellent and shouldn't be under-appreciated. Remember as well that when a player picks Buk-M1 will have to get another card of AA to get anti-helo capabilities, while the I-Hawk only occupies one card and fulfills both.
by Mot
Mon 4 Aug 2014 21:32
Forum: Wargame : Red Dragon
Topic: New version (v557)
Replies: 380
Views: 40827

Re: New version (v557)

Game is looking great, good changes all around, and my computer is malfunctioning so I can't play Wargame :cry:
by Mot
Thu 24 Jul 2014 19:59
Forum: Wargame : Red Dragon
Topic: [DLC 1] Of happening ...
Replies: 636
Views: 66999

Re: [DLC 1] Of happening ...

Argentum wrote:BM-24 240mm HE8, BM-21 122mm HE7, are you addicts, Eugen?

The only worthwhile Rocket Artillery Unit anihilated out of the game... :cry:

But I like most of the other changes, time to start playing again!
by Mot
Sat 28 Jun 2014 22:04
Forum: Wargame : Red Dragon
Topic: WHY IM NOT PLAYING WRD!!!!!!!
Replies: 2
Views: 727

WHY IM NOT PLAYING WRD!!!!!!!

I'm such an important person that I felt like I should tell the community that I'm done with WRD. :roll: To answer my topic subject, because you really want to know why, its because I have to sleep. :shock: Maybe I'll be back after this long pause, maybe I won't, I might have other stuff to do like ...
by Mot
Sat 28 Jun 2014 21:39
Forum: Wargame : Red Dragon
Topic: Questions about IR-AA
Replies: 73
Views: 6035

Re: Questions about IR-AA

IR AA has all the advantages on almost every single parameter with the exception of range. Because enemy bombers are the main threat and, because bombers almost always go through IR range, the range limitation becomes quite irrelevant. As for long range airplanes, they are either atgm or sead. Sead ...
by Mot
Sat 28 Jun 2014 06:11
Forum: Wargame : Red Dragon
Topic: Solutions for Sitzkrieg
Replies: 54
Views: 5880

Re: Solutions for Sitzkrieg

As others have stated, the problem is recon. Without proper recon you're assaulting blindly and when every point counts, that's a game changer. People are too timid because they can't see, especially when units are FIRING upon them from tree lines and they're still not visible. Buff too much recon ...
by Mot
Sat 28 Jun 2014 05:56
Forum: Wargame : Red Dragon
Topic: Too many special forces?
Replies: 146
Views: 13463

Re: Too many special forces?

admiral9 wrote:But mot that would screw over the british marines deck and the japanese and DDR para decks.

All nations that belong to coalitions, balance is on coalition level.
But yeah, it would screw those decks a little.
by Mot
Sat 28 Jun 2014 05:38
Forum: Wargame : Red Dragon
Topic: Order Deck Names Alphabetically In Lobby
Replies: 34
Views: 3932

Re: Order Deck Names Alphabetically In Lobby

Yes, definitely yes.
by Mot
Fri 27 Jun 2014 15:53
Forum: Wargame : Red Dragon
Topic: Solutions for Sitzkrieg
Replies: 54
Views: 5880

Re: Solutions for Sitzkrieg

Artillery and recon is the real cause of sitzkrieg in game currently. Special Guess: Game mode. On the contrary, artillery benifits from sitzkrieg but is countered by mobile warfare. So if you suffer too much from arty, then you sitz around too much. Without arty in the game so would there be no re...
by Mot
Fri 27 Jun 2014 15:44
Forum: Wargame : Red Dragon
Topic: Too many special forces?
Replies: 146
Views: 13463

Re: Too many special forces?

Yeah as predicted the removal of damage bonus doesn't make much of a difference when it comes to deployment of troops, it surely ends the ridiculously OP SAS spam but other than that, special forces will always be the units of choice, mixed of course with those unique regular units like MotShutzen ...

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