Search found 722 matches
- Sun 31 Aug 2014 21:04
- Forum: Wargame : Red Dragon
- Topic: I-Hawk PIP III vs. Buk-M1
- Replies: 33
- Views: 4964
Re: I-Hawk PIP III vs. Buk-M1
Yeah IHawk is probably expensive compared to Buk, but 3500 anti-helo range is excellent and shouldn't be under-appreciated. Remember as well that when a player picks Buk-M1 will have to get another card of AA to get anti-helo capabilities, while the I-Hawk only occupies one card and fulfills both.
- Mon 4 Aug 2014 21:32
- Forum: Wargame : Red Dragon
- Topic: New version (v557)
- Replies: 380
- Views: 42807
Re: New version (v557)
Game is looking great, good changes all around, and my computer is malfunctioning so I can't play Wargame 

- Thu 24 Jul 2014 19:59
- Forum: Wargame : Red Dragon
- Topic: [DLC 1] Of happening ...
- Replies: 636
- Views: 69986
Re: [DLC 1] Of happening ...
Argentum wrote:BM-24 240mm HE8, BM-21 122mm HE7, are you addicts, Eugen?
The only worthwhile Rocket Artillery Unit anihilated out of the game...

But I like most of the other changes, time to start playing again!
- Sat 28 Jun 2014 22:04
- Forum: Wargame : Red Dragon
- Topic: WHY IM NOT PLAYING WRD!!!!!!!
- Replies: 2
- Views: 780
WHY IM NOT PLAYING WRD!!!!!!!
I'm such an important person that I felt like I should tell the community that I'm done with WRD. :roll: To answer my topic subject, because you really want to know why, its because I have to sleep. :shock: Maybe I'll be back after this long pause, maybe I won't, I might have other stuff to do like ...
- Sat 28 Jun 2014 21:39
- Forum: Wargame : Red Dragon
- Topic: Questions about IR-AA
- Replies: 73
- Views: 6376
Re: Questions about IR-AA
IR AA has all the advantages on almost every single parameter with the exception of range. Because enemy bombers are the main threat and, because bombers almost always go through IR range, the range limitation becomes quite irrelevant. As for long range airplanes, they are either atgm or sead. Sead ...
- Sat 28 Jun 2014 06:11
- Forum: Wargame : Red Dragon
- Topic: Solutions for Sitzkrieg
- Replies: 54
- Views: 6152
Re: Solutions for Sitzkrieg
As others have stated, the problem is recon. Without proper recon you're assaulting blindly and when every point counts, that's a game changer. People are too timid because they can't see, especially when units are FIRING upon them from tree lines and they're still not visible. Buff too much recon ...
- Sat 28 Jun 2014 05:56
- Forum: Wargame : Red Dragon
- Topic: Too many special forces?
- Replies: 146
- Views: 14165
Re: Too many special forces?
admiral9 wrote:But mot that would screw over the british marines deck and the japanese and DDR para decks.
All nations that belong to coalitions, balance is on coalition level.
But yeah, it would screw those decks a little.
- Sat 28 Jun 2014 05:38
- Forum: Wargame : Red Dragon
- Topic: Order Deck Names Alphabetically In Lobby
- Replies: 34
- Views: 4227
Re: Order Deck Names Alphabetically In Lobby
Yes, definitely yes.
- Fri 27 Jun 2014 15:53
- Forum: Wargame : Red Dragon
- Topic: Solutions for Sitzkrieg
- Replies: 54
- Views: 6152
Re: Solutions for Sitzkrieg
Artillery and recon is the real cause of sitzkrieg in game currently. Special Guess: Game mode. On the contrary, artillery benifits from sitzkrieg but is countered by mobile warfare. So if you suffer too much from arty, then you sitz around too much. Without arty in the game so would there be no re...
- Fri 27 Jun 2014 15:44
- Forum: Wargame : Red Dragon
- Topic: Too many special forces?
- Replies: 146
- Views: 14165
Re: Too many special forces?
Yeah as predicted the removal of damage bonus doesn't make much of a difference when it comes to deployment of troops, it surely ends the ridiculously OP SAS spam but other than that, special forces will always be the units of choice, mixed of course with those unique regular units like MotShutzen ...