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by Drang
Mon 21 Oct 2019 17:31
Forum: Steel Division 2
Topic: King Tiger, Tiger & Panther availability
Replies: 3
Views: 943

Re: King Tiger, Tiger & Panther availability

SD has always struggled with obscene numbers of the big cats for the Germans, and, yes, the numbers for some of the Panzer Divs could do with nerfing.
by Drang
Fri 28 Jun 2019 22:52
Forum: General Discussions
Topic: Tiger<T34??!!??!!
Replies: 16
Views: 2443

Re: Tiger<T34??!!??!!

Given how rare it is for me to lose a Tiger to anything but the most attentive Soviet AT gunnery, an IS-2 or massive air power, I'm gonna want a replay of this
by Drang
Fri 28 Jun 2019 22:01
Forum: Steel Division 2
Topic: Unit balancing.
Replies: 12
Views: 1058

Re: Unit balancing.

replay or it didn't happen.
by Drang
Sun 23 Jun 2019 19:29
Forum: General Discussions
Topic: Gamespeed in Multiplayerbattles
Replies: 6
Views: 726

Re: Gamespeed in Multiplayerbattles

Yeah, the option to slow the game down by about 10-20% would be really appreciated.
by Drang
Tue 18 Jun 2019 23:29
Forum: General Discussions
Topic: AT gunners easily stressed out by the infantry and irrational pathfinding issue
Replies: 1
Views: 525

Re: AT gunners easily stressed out by the infantry and irrational pathfinding issue

Being lit up by ten-man section armed with two MG42s would stress me out as well
by Drang
Tue 18 Jun 2019 23:26
Forum: Steel Division 2
Topic: King Tiger
Replies: 10
Views: 1399

Re: King Tiger

Oh lord not more of them.
by Drang
Fri 5 Apr 2019 01:30
Forum: Steel Division 2
Topic: Unlimited time and air resources makes game broken beyond playable
Replies: 27
Views: 2241

Re: Unlimited time and air resources makes game broken beyond playable

I need time limits on most of my games, and I suspect the majority of us do. It's a valuable feature and should not be discarded. This limit you always have - the button "surrender". Once again, if time is running out, your units are over, then capitulate. You do not need a timer to press...
by Drang
Sun 31 Mar 2019 11:05
Forum: Steel Division 2
Topic: SD2 battle mechanics
Replies: 9
Views: 1728

Re: SD2 battle mechanics

The only concern I would have is that, given the relative predictability of engagement zones on maps, pre planned fire missions would need to be phase N onwards only or would fuck up the game a la opening napalm strikes I was thinking something like Artillery observers being able to order the fire ...
by Drang
Sun 31 Mar 2019 11:03
Forum: Steel Division 2
Topic: Unlimited time and air resources makes game broken beyond playable
Replies: 27
Views: 2241

Re: Unlimited time and air resources makes game broken beyond playable

Pras seems to be overstating the case - no time limit games are valid game modes and simply encourage a different type of playstyle. You also see the most maneuvere warfare in them, and the least volume of meme anal-retentive micro that you used to see in some of the earlier titles. That said: I hav...

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