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by Drang
Fri 28 Jun 2019 22:52
Forum: General Discussions
Topic: Tiger<T34??!!??!!
Replies: 15
Views: 1172

Re: Tiger<T34??!!??!!

Given how rare it is for me to lose a Tiger to anything but the most attentive Soviet AT gunnery, an IS-2 or massive air power, I'm gonna want a replay of this
by Drang
Fri 28 Jun 2019 22:01
Forum: Steel Division 2
Topic: Unit balancing.
Replies: 12
Views: 894

Re: Unit balancing.

replay or it didn't happen.
by Drang
Sun 23 Jun 2019 19:29
Forum: General Discussions
Topic: Gamespeed in Multiplayerbattles
Replies: 6
Views: 662

Re: Gamespeed in Multiplayerbattles

Yeah, the option to slow the game down by about 10-20% would be really appreciated.
by Drang
Tue 18 Jun 2019 23:29
Forum: General Discussions
Topic: AT gunners easily stressed out by the infantry and irrational pathfinding issue
Replies: 1
Views: 488

Re: AT gunners easily stressed out by the infantry and irrational pathfinding issue

Being lit up by ten-man section armed with two MG42s would stress me out as well
by Drang
Tue 18 Jun 2019 23:26
Forum: Steel Division 2
Topic: King Tiger
Replies: 10
Views: 1198

Re: King Tiger

Oh lord not more of them.
by Drang
Fri 5 Apr 2019 01:30
Forum: Steel Division 2
Topic: Unlimited time and air resources makes game broken beyond playable
Replies: 27
Views: 2008

Re: Unlimited time and air resources makes game broken beyond playable

I need time limits on most of my games, and I suspect the majority of us do. It's a valuable feature and should not be discarded. This limit you always have - the button "surrender". Once again, if time is running out, your units are over, then capitulate. You do not need a timer to press...
by Drang
Sun 31 Mar 2019 11:05
Forum: Steel Division 2
Topic: SD2 battle mechanics
Replies: 9
Views: 1611

Re: SD2 battle mechanics

The only concern I would have is that, given the relative predictability of engagement zones on maps, pre planned fire missions would need to be phase N onwards only or would fuck up the game a la opening napalm strikes I was thinking something like Artillery observers being able to order the fire ...
by Drang
Sun 31 Mar 2019 11:03
Forum: Steel Division 2
Topic: Unlimited time and air resources makes game broken beyond playable
Replies: 27
Views: 2008

Re: Unlimited time and air resources makes game broken beyond playable

Pras seems to be overstating the case - no time limit games are valid game modes and simply encourage a different type of playstyle. You also see the most maneuvere warfare in them, and the least volume of meme anal-retentive micro that you used to see in some of the earlier titles. That said: I hav...
by Drang
Wed 27 Feb 2019 19:17
Forum: Steel Division 2
Topic: SD2 battle mechanics
Replies: 9
Views: 1611

Re: SD2 battle mechanics

... Call in delays on air power. Seriously needed still - it and artillery shouldn't really be used as reactive units. Call in delay for aircraft together with longer loitering times would make air combat more interactive. The delay of artillery varied depending on the organization and doctrines. I...

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