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by Mikeboy
Sun 24 Dec 2017 03:46
Forum: Modding Tools
Topic: Command Units
Replies: 2
Views: 264

Re: Command Units

Hulor wrote:Hi Mikeboy,

Well, your unit looks good, did you add it to DependencyHelper.ndf under "Capacite_Declare_hors_transport" association?


Have done now, (along with all the other relevant stuff in DependencyHelper. But it's still not working.
by Mikeboy
Wed 20 Dec 2017 03:30
Forum: Modding Tools
Topic: Command Units
Replies: 2
Views: 264

Command Units

As far as I can tell from looking at other command units, I've included everything I need to in the UniteDescriptor to make this a Command Unit, yet in game it doesn't seem to have a command radius. Have I missed something or is there something that needs to be modified outside of UniteDescriptor? e...
by Mikeboy
Sun 1 Oct 2017 05:21
Forum: General Discussions
Topic: Servers are back online
Replies: 27
Views: 3779

Re: Servers are back online

Mike wrote:
Sunblade_87 wrote:Hi,

I still can't find friends in Act of Aggression (Munich - Germany)....

Mike


No, I'm Mike.


No I'm Mike.
by Mikeboy
Thu 31 Aug 2017 03:22
Forum: General Discussions
Topic: "The Division Bell" update is now available!
Replies: 15
Views: 3220

Re: "The Division Bell" update is now available!

[EUG]MadMat wrote:10v10 GAMES TIME LIMIT
  • All 10v10 games will now last 30 minutes instead of 40.


Bad change, makes Phase C even more pointless.
by Mikeboy
Fri 23 Jun 2017 14:57
Forum: General Discussions
Topic: Suggestion - Auto targeting for mortars
Replies: 4
Views: 592

Re: Suggestion - Auto targeting for mortars

[EUG]MadMat wrote:
Tank Hunter wrote:Is this something that Eugen should look at? Is it potentially moddable?

Artillery is definitely not something you want to see fire automatically and reveal its position or empty its ammo on any small threat.


And inevitably friendly fire.
by Mikeboy
Fri 12 May 2017 21:50
Forum: Modding Tools
Topic: Happiness is raining on me.
Replies: 9
Views: 771

Re: Happiness is raining on me.

eMeM wrote:Nice.

So is it possible to actually add new units or do you have to replace stuff?


You can add completely new units. It's fairly easily actually once you know everything that's mandatory to add.

I tested it by adding an M18 (though wouldn't publicly release without a new model).
by Mikeboy
Mon 8 May 2017 22:45
Forum: Modding Tools
Topic: Unit has more than 4 visible weapons
Replies: 2
Views: 401

Re: Unit has more than 4 visible weapons

This isn't actually making any sense. For some reason this is giving me the 4 visible weapons error message with this: export WeaponDescriptor_Sherman_M4A1DD_US is TWeaponManagerModuleDescriptor_Wargame ( ControllerName = EControllerName/WeaponManager DelayIdleAmmoSorting = DelayIdleAmmoSorting Defa...
by Mikeboy
Mon 8 May 2017 21:06
Forum: Modding Tools
Topic: Unit has more than 4 visible weapons
Replies: 2
Views: 401

Unit has more than 4 visible weapons

Small bug (that can be ignored), but still thought it worth reporting. You get a "unit has more than 4 visible weapons, this is not supported" alert when you shouldn't as identical weapons (as with the hull and coax MG of the Sherman) will be compressed into the same slot. EDIT: Actually, ...
by Mikeboy
Fri 5 May 2017 16:32
Forum: Modding Tools
Topic: [Mods] New patch 79117
Replies: 8
Views: 3287

Re: [Mods] New patch 79117

Excellent, thanks.
by Mikeboy
Mon 17 Apr 2017 15:42
Forum: General Discussions
Topic: 76 mm vs 17 pounder performance
Replies: 31
Views: 2300

Re: 76 mm vs 17 pounder performance

Doesn't the M1 76mm AT gun have 14AP ingame? Maybe the 76mm should be pushed to 14 AP on tanks as well. The "M1 76mm" is not actually the M1 but the M5 3-inch gun. Which is different. They've already confirmed it's wrong because they got the name of that and the American 6pdr the wrong wa...

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