Search found 90 matches
- Mon 24 Mar 2014 17:29
- Forum: Modding
- Topic: insufficient range feature?
- Replies: 3
- Views: 1002
Re: insufficient range feature?
Threre is a class called ArmeArmure something or another. This class contains a lookup table that maps attack power and armour on damage dealt. ID 237 TGameplayArmeArmureContainer and ID 239 TFloatArmeArmureContainer Both has a lots of all kind tables. I believe it is the ID 239 what has the requir...
- Mon 24 Mar 2014 00:49
- Forum: Modding
- Topic: insufficient range feature?
- Replies: 3
- Views: 1002
insufficient range feature?
Has anyone found the feature what enables the units not firing targets what's armor can't be penetrated?
I would like to disable that feature so every unit would engage any unit from any range like it was in old european escalation.
I would like to disable that feature so every unit would engage any unit from any range like it was in old european escalation.
- Tue 4 Mar 2014 16:45
- Forum: Modding
- Topic: (Release) Camera Mod v2 update
- Replies: 28
- Views: 5644
Re: (Release) Camera Mod v2 update
Please write a simple guide what you have done, so other modders can implement it to their mods and give credit to you. (This would be nice from every modder to explain to community how to do something so everyone can enjoy from improvements).
- Tue 4 Feb 2014 21:08
- Forum: Wargame : Red Dragon
- Topic: The Air dynamics Issue
- Replies: 79
- Views: 7242
Re: The Air dynamics Issue
This is less of a radical change to be honest at least from a game engine point of view "this purely on my observation on the engine". Basically we already have different ranges for Helicopters Vs Air, its simply breaking down the category into 3 instead of of the current 2, and removing ...
- Tue 4 Feb 2014 20:02
- Forum: Modding
- Topic: Why arty can´t firing pattern
- Replies: 3
- Views: 762
Re: Why arty can´t firing pattern
Well the happy thing is that you can adjust artillery and mortars firing habit between smoke and HE. At least you can set the unit fire only single smoke and set smoke to have different properties as it is different weapon. Example I did exactly that in my mod that smoke is fired to much larger area...
- Mon 30 Dec 2013 10:08
- Forum: Modding
- Topic: More money to Eugen, thanks to modding!
- Replies: 4
- Views: 964
More money to Eugen, thanks to modding!
Now since unofficial modding tools has been available, I have had success to convert my friends to buy ALB in full and sale prices because my realism MOD. Three bought game in full price (120€) and five bought it now from sale. Only one of the sale buying friends considered to buy it anyways, so it ...
- Mon 30 Dec 2013 09:55
- Forum: Modding
- Topic: Probabilities to disturb airplanes instead stunning
- Replies: 3
- Views: 660
Re: Probabilities to disturb airplanes instead stunning
How exactly does the Regen ratio work? I assume that each one is for each morale step, but their numerical differences seem to be quite dramatic. The top one presumably is Panic, and has the lowest number. The bottom one has 32-point-something. Is this just a "Higher the better" thing, wh...
- Sun 15 Dec 2013 13:13
- Forum: Modding
- Topic: Tanks: Reloading Times
- Replies: 11
- Views: 2598
Re: Tanks: Reloading Times
Could someone assist? I'd like to change the tank reloading times, is this possible? Warsaw Pact tanks, T-64 and above have a 9-second auto loader Whereas US crewman standard is 6 seconds. That'd mean an autoloader that reduces Pact tanks RoF to 6.6 rounds/min, :lol: Well, tank combat will be even ...
- Fri 13 Dec 2013 17:22
- Forum: Modding
- Topic: How to adjust cover system for impenetrable forests/trees?
- Replies: 2
- Views: 621
Re: How to adjust cover system for impenetrable forests/tree
Okay. Was guessing if it would have been the cover border zone size as it was just numeric value.
- Fri 13 Dec 2013 13:07
- Forum: Modding
- Topic: How to adjust cover system for impenetrable forests/trees?
- Replies: 2
- Views: 621
How to adjust cover system for impenetrable forests/trees?
Trying to get adjusted a cover system where forests would be more like buildings so you can not fire trough them. Especially get so that airplanes can not fire missiles to targets in forest or behind forest (cover height) nor from forest (SAM in forest). I have been as well wondering what is the &qu...