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by Boland11
Sun 22 Dec 2019 02:56
Forum: Modding
Topic: I've figured out a Free Camera Mod for Act of Aggression
Replies: 18
Views: 13637

Re: I've figured out a Free Camera Mod for Act of Aggression

Hi,

Thanks @ddOs for the instructions, haven't been able to play AoA for years due to that camera,

Has anyone been able to find out where the satellite is in the NDF file - would love to turn it off and just have a normal screen when i zoom out.

Thanks
by Boland11
Wed 10 Dec 2014 19:32
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 384
Views: 60390

Re: Battle Group Manager ver 0.6 (12/09/14)

Got it to work Helmchen

First delete the files you previously selected by going to (nameofcomputer)/appdata(hidden)/roaming/edatafilemanager/bgsettings <---- delete this

Start up BGManager

1. Select 587 NDF_WIN

2. Second screen /430000578/430000584/zz_win.dat

that should work for you.
by Boland11
Wed 10 Dec 2014 18:54
Forum: Modding
Topic: Battle Group Manager 0.8.2 - 03/21/15
Replies: 384
Views: 60390

Re: Battle Group Manager ver 0.6 (12/09/14)

I'm getting the same now, I've tried both 585 ndf_win.dat/zz_win.dat and 587 both versions come up with nothing, I then tried entering nothing for the two files - that booted up the app I tried to load the two files by using the buttons on the top of the screen within the app I got a error window an...
by Boland11
Wed 16 Apr 2014 13:05
Forum: Wargame : Red Dragon
Topic: New version (v95)
Replies: 194
Views: 20655

Re: New version (v95)

Nice job,

Good to see the tigre getting some stealth.

Any news on AI being able to use Naval yet?

Also will the Campaign be up and running by midnight in line with release?
by Boland11
Sat 12 Apr 2014 23:51
Forum: Modding
Topic: Modding Questions Thread
Replies: 1606
Views: 275440

Re: Modding Questions Thread

Thanks dude got it working, i was missing the last part haven't played a full game yet with them but it normally crashed straight away so, so far so good.
by Boland11
Fri 11 Apr 2014 20:20
Forum: Modding
Topic: Modding Questions Thread
Replies: 1606
Views: 275440

Re: Modding Questions Thread

Hi sorry i was away for the last couple of days, i just rechecked there, it's the LAV-25 FSV (TUNITE number updated with the last patch to 9526) I had to add the transporter module. i took a screenie to show that i have added it as a transport in the deck menu. But again the minute i set it down on ...
by Boland11
Tue 8 Apr 2014 20:52
Forum: Modding
Topic: Modding Questions Thread
Replies: 1606
Views: 275440

Re: Modding Questions Thread

Hi i'm having a bit of trouble putting US Marines into LAV 25's i can get them into them in the armoury but when using them in game i get a CTD. What i've done - Path : Everything.ndfbin>tuniteausoldiscriptor>9514>modules> I've added a string map: transporter 83 : 10942 (false) - tmoduleselector (i ...
by Boland11
Fri 6 Dec 2013 13:08
Forum: Modding
Topic: Locations of Campaign timer & Destruction points needed.
Replies: 8
Views: 880

Re: Locations of Campaign timer & Destruction points needed.

Sorry i didn't mean to say it like that, i made change to the points system i.e. initial deployment points etc. i men't to say that with the changes to the dep points the time factor isn't much of a problem. I've searched everywhere for the campaign timer closest i got was the timer for multiplayer ...
by Boland11
Fri 6 Dec 2013 12:04
Forum: Modding
Topic: Locations of Campaign timer & Destruction points needed.
Replies: 8
Views: 880

Re: Locations of Campaign timer & Destruction points needed.

Cheers guys, never managed to say thanks for the replies as i was in the middle of exams. The timer isn't really much of an issue in the end (managed to do the changes last night) changing the initial points and the destruction points really changes the campaign and i find its great fun ( a bit of a...

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