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by libbmaster
Wed 30 Oct 2019 05:13
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

First, it would be a good idea to get in the habit of duplicating vanilla references when editing, instead of trying to reuse them. It may save you headaches later if you decide to edit them in any way. If the sound is playing, it means the weapon_effet is set correctly. I expect the problem is wit...
by libbmaster
Sun 27 Oct 2019 04:35
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

I have not had to open a tgv file directly. When I extract via double-click or the picture, I get a tgv.dds, which is a dds. I recall the game not recognizing my imported texture after using the picture > extract, so I pointed you away from it. After editing the tgv.dds, I import without changing t...
by libbmaster
Fri 25 Oct 2019 08:31
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

Is making a vehicle land and/or water capable as simple as it sounds? As I need to have the option to make the XA-180NO land and/or water capable, anyway I don't know to the full degree of what should be done with the goal that its appropriately actualized in game. Oh man, I totally missed your com...
by libbmaster
Fri 25 Oct 2019 07:34
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

Just had a friend (who goes by "nullAurelian", I believe you helped him with some patcher related stuff) try following the steps I posted. Not only does he receive an error message from the modding suite when uploading a DDS file without a tgv extension , but when uploading a file with a ...
by libbmaster
Wed 23 Oct 2019 05:15
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

I primarily use Photoshop CS6, where the RGB and Alpha channels are toggleable within the file. A free tool with similar functionality is Gimp. Which guide are you using and what tool is it trying to suggest? Here's the guide: https://forums.eugensystems.com/viewtopic.php?f=161&t=40121 Wanted m...
by libbmaster
Wed 23 Oct 2019 02:25
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

Unit textures are in 3A and 3B. You'll have to open them until you find what you want. Here are my notes on texture locations. Textures (ZZ_3a and ZZ_3b) 430000210 : Vanilla Units 430000366\440000543 : Eastern Block extra units, Anti-Ship Launchers 430000564\430000574 : Blue/Red Dragons, Eastern Bl...
by libbmaster
Tue 22 Oct 2019 07:39
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

Sireyn wrote:



Oh one more thing - I'm going to see what happens if I edit the 3D texture of a unit, but I don't know which ZZ_3 file to use: a or b?
by libbmaster
Mon 21 Oct 2019 09:50
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

- Exporting via double-click makes a difference for me. - I must edit the dds and save, with or without changes, in order to import it back into the ppk successfully. - Importing your edited file produced a crash, but if I save it through Photoshop in DTX1, your file imports successfully (even thou...
by libbmaster
Mon 21 Oct 2019 07:40
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

That level of compression is not normal. You mentioned before that you are importing through the texture icon, but make sure you are exporting by double clicking on the texture in the ppk, not using the texture exporter button. When the texture is imported, it is being converted, so I am thinking t...
by libbmaster
Sun 20 Oct 2019 19:40
Forum: Modding
Topic: Modding Issues and Questions
Replies: 64
Views: 3797

Re: Modding Issues and Questions

Having never replaced a unit icon, I followed what you did and it worked for me. Okay, now we're getting somewhere - I have something to compare my experience to! Strangly, the icon was made darker. I used the ZZ_4 in 510060540\510061340. The tutorial I'm working off mentions that actually - but it...

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