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by Medan
Tue 14 Jan 2014 00:44
Forum: Wargame : Red Dragon
Topic: An impressive list of proposals for the Red Dragon
Replies: 70
Views: 6460

Re: An impressive list of proposals for the Red Dragon

It is hilariously bad, but you really have to appreciate the amount of work that went into making something this extensive.
by Medan
Tue 14 Jan 2014 00:35
Forum: Wargame : Red Dragon
Topic: An impressive list of proposals for the Red Dragon
Replies: 70
Views: 6460

Re: An impressive list of proposals for the Red Dragon

Simply the best thread on the forum... period. 10/10
by Medan
Fri 10 Jan 2014 16:41
Forum: Wargame : Red Dragon
Topic: [RD] Unit of the Day
Replies: 4567
Views: 489536

Re: [RD] Unit of the Day

ch3cooh wrote:That is why they already have more activation points.

That's not how it currently works... having more activation points doesn't give specific nations more strength relative to the ability to min/max individual units from each nation.
by Medan
Fri 10 Jan 2014 16:04
Forum: Wargame : Red Dragon
Topic: [RD] Unit of the Day
Replies: 4567
Views: 489536

Re: [RD] Unit of the Day

Any reason as to why? Coalitions are far better suited to patch up individual shortcomings and should mean we would no longer have to revolve our balancing around Nato Mixed vs. Soviet Union. I can't agree more. NATO/PACT Mixed decks ruined a lot of the flavor of each nation... you just hand pick u...
by Medan
Wed 8 Jan 2014 18:15
Forum: News
Topic: WARGAME RED DRAGON - the first hostilities caught on video!
Replies: 169
Views: 17151

Re: WARGAME RED DRAGON - the first hostilities caught on vid

That is really impressive, I can't wait for beta :)
by Medan
Wed 8 Jan 2014 14:57
Forum: News
Topic: WARGAME RED DRAGON - the first hostilities caught on video!
Replies: 169
Views: 17151

Re: WARGAME RED DRAGON - the first hostilities caught on vid

What class is that ship at 0:35?
by Medan
Tue 6 Aug 2013 14:13
Forum: Wargame : AirLand Battle
Topic: Display kills (numbers) in conquest mode
Replies: 58
Views: 3621

Re: Display kills (numbers) in conquest mode

Ambiguity doesn't add suspense... it adds frustration. The game is played on a macro scale, so visual cues like the "number" system becomes exceedingly important. If we were zoomed in at all times and you could see tanks/infantry go down perhaps this would alleviate the problem, but as it ...

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