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by karsayor
Tue 8 Nov 2016 12:02
Forum: Wargame : Red Dragon
Topic: Change Marder 2 Availabilty
Replies: 89
Views: 6618

Re: Change Marder 2 Availabilty

Did you try grenade launchers? Yes, and no need for more infantry erase button. Nerf AGL, don't bring everything to their level. CV90/30 isn't spammable right now? Point of (high-end) IFVs is to be somewhat spammable to allow for fire support for the infantry they come with. With all 4 changes, Mar...
by karsayor
Tue 8 Nov 2016 11:57
Forum: Wargame : Red Dragon
Topic: Change Marder 2 Availabilty
Replies: 89
Views: 6618

Re: Change Marder 2 Availabilty

interesting fact, IRL Jäger leave the Fuchs unmanned when they dismount, as in the crew is part of the squad. And PzGren squads are 6 men (which fit into a Marder), not 10. But pls dont tell anybody!!! And the Panzergrenadier units fight with Milans as well as Panzerfaust 3 when dismounted. Therefo...
by karsayor
Tue 8 Nov 2016 11:55
Forum: Wargame : Red Dragon
Topic: Change Marder 2 Availabilty
Replies: 89
Views: 6618

Re: Change Marder 2 Availabilty

Three things need to happen to make the Marder 2 great again: 1) Availability hit removed (comparably to CV90/30). 2) Availability of the unit card increased to two. 3) Available to Deckungsgruppe and Milan ATGM-squads Added possible bonus point: 4) HE increased to 2. I'd rather have the 4 than 2 a...
by karsayor
Tue 8 Nov 2016 11:01
Forum: Wargame : Red Dragon
Topic: Change Marder 2 Availabilty
Replies: 89
Views: 6618

Re: Change Marder 2 Availabilty

Three things need to happen to make the Marder 2 great again: 1) Availability hit removed (comparably to CV90/30). 2) Availability of the unit card increased to two. 3) Available to Deckungsgruppe and Milan ATGM-squads Added possible bonus point: 4) HE increased to 2. I'd rather have the 4 than 2 a...
by karsayor
Thu 3 Nov 2016 15:20
Forum: Wargame : Red Dragon
Topic: Opinion about cluster bombs
Replies: 226
Views: 17353

Re: Opinion about cluster bombs

I don't think it's a good idea to make bombs go further than now. You would need so many RAD AA to take a bomber down while a simple SEAD killing two RAD AA can make sure the bomber will escape without getting killed. Planes are already panick button enough, no need to make them better. You could gi...
by karsayor
Thu 3 Nov 2016 11:18
Forum: Wargame : Red Dragon
Topic: Why 10v10 matters. (How to increase Wargame's playerbase)
Replies: 117
Views: 9181

Re: Why 10v10 matters. (How to increase Wargame's playerbase)

So guys, it's cool but, how do we make people stop leaving wargame ? The problem does not lie on any gamemode or any game size, it's about imbalanced games ! The game itself is pretty balanced even if some coalitions sucks. What's not balanced ? Players ! It would be nice to ask players who leave, p...
by karsayor
Wed 2 Nov 2016 22:05
Forum: Wargame : Red Dragon
Topic: Why 10v10 matters. (How to increase Wargame's playerbase)
Replies: 117
Views: 9181

Re: Why 10v10 matters. (How to increase Wargame's playerbase)

By "better designed" I was think about lobby / automatch, not the learning curve. People are not stupid, they can learn the very basics after few games and can fight other withs the same knowledge without any problem. On the other side, loosing everytime will make them leave for sure.
by karsayor
Wed 2 Nov 2016 21:51
Forum: Wargame : Red Dragon
Topic: Why 10v10 matters. (How to increase Wargame's playerbase)
Replies: 117
Views: 9181

Re: Why 10v10 matters. (How to increase Wargame's playerbase)

Those kind of players also do the same thing every single time by spawning mass tanks and no aa and then lose and lose and lose. The smarter ones will figure eventually to not join into a lobby not as last but as first It's games job to balance, not players. Many new players won't do the effort, th...
by karsayor
Wed 2 Nov 2016 17:54
Forum: Wargame : Red Dragon
Topic: Why 10v10 matters. (How to increase Wargame's playerbase)
Replies: 117
Views: 9181

Re: Why 10v10 matters. (How to increase Wargame's playerbase)

Players leaves because unbalanced games. That's it. Nothing more to think about. No need to make the game easier, if a noob plays against a noob it's fine because even if they don't get how to play, at least they BOTH don't know how... The problem is that most of times a noob will join a game, maybe...
by karsayor
Wed 2 Nov 2016 15:26
Forum: Wargame : Red Dragon
Topic: Should 5pt trucks for infantry be more common?
Replies: 53
Views: 4030

Re: Should 5pt trucks for infantry be more common?

If it would be worthless to play spec deck, noone would every use them. It's not true. They play very differently than unspec, but are very powerful and I personally miss some infantry slots in unspec decks. Claiming a mech deck and unspec would be even in infantry fighting is just wrong. The same g...

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