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by M3SS3NG3R
Wed 14 Aug 2013 07:56
Forum: Wargame : AirLand Battle
Topic: Not a single Top-15 player, plays as PACT.
Replies: 116
Views: 8140

Re: Not a single Top-15 player, plays as PACT.

I don't understand what's so hard to grasp here. If PACT is in fact as powerful as some top players say they are, they'd be playing PACT instead of NATO. Why? Because tier whoring is pretty much the single most common behavior for any competitive players across any competitive games . Almost all pla...
by M3SS3NG3R
Mon 5 Aug 2013 17:07
Forum: Wargame : AirLand Battle
Topic: Conquest Mode Review
Replies: 179
Views: 14198

Re: Conquest Mode Review

I think the best way to fix this is simply increase the max point limit, to maybe around 1.5 times the values we have right now. Or you can just do this.
by M3SS3NG3R
Mon 5 Aug 2013 17:01
Forum: Wargame : AirLand Battle
Topic: My impresions about conquest and campaign coop.
Replies: 12
Views: 1218

Re: My impresions about conquest and campaign coop.

You may have misunderstood what we were saying. What I meant is to keep the actual number of players LOW but play on a bigger map that's meant for more players. So you get more space, more income, more whatever but all to yourself. Yes it does translate to you having to control more units and making...
by M3SS3NG3R
Sun 4 Aug 2013 22:30
Forum: Wargame : AirLand Battle
Topic: My impresions about conquest and campaign coop.
Replies: 12
Views: 1218

Re: My impresions about conquest and campaign coop.

The easiest solution to the snowball problem in conquest that we, as players, can do right now is to simply throw suggested number of players out of the window and play on a map that's intended for more people. For example, if you want to play 1v1 conquest, play it on a 3v3 map like Alesund and set ...
by M3SS3NG3R
Sun 4 Aug 2013 15:22
Forum: Wargame : AirLand Battle
Topic: Conquest Mode Review
Replies: 179
Views: 14198

Re: Conquest Mode Review

I find playing 1v1 conquest on a 3v3 map more fun than doing that on an actual 1v1/2v2 map. 1. 3v3 maps have high enough point limit (1000) to allow time to try out different tactical maneuvers. 2. Deployment income on both sides are usually high enough to negate snowball effects. 3. Maps are large ...
by M3SS3NG3R
Fri 2 Aug 2013 22:36
Forum: Wargame : AirLand Battle
Topic: Conquest Mode and Map Design
Replies: 23
Views: 1815

Re: Conquest Mode and Map Design

I think the underlying problems are 1. Currently the engine doesn't seem to allow one location to provide two types of income (ie: one for deployment one for victory). 2. As Gronank mentioned, putting heavy income in the starting zones while keeping all other zones with same low income will encourag...
by M3SS3NG3R
Fri 2 Aug 2013 21:27
Forum: Wargame : AirLand Battle
Topic: Conquest Mode and Map Design
Replies: 23
Views: 1815

Re: Conquest Mode and Map Design

Off the top of my head it seems to just involve commenting out the code that computes the income, and add the following line: income = X; But without actually seeing the code, I have no idea how complicated it really is. Same with the CV sniping thing actually. There are some fairly simple ways of g...
by M3SS3NG3R
Fri 2 Aug 2013 21:02
Forum: Wargame : AirLand Battle
Topic: Conquest Mode and Map Design
Replies: 23
Views: 1815

Re: Conquest Mode and Map Design

If map design is up to me, ALL locations besides the starting reinforcement zones would have the same amount of income point. That's right, exactly the same. And they should all be kept very low, too. Like 1 or 2. The initial starting locations are the only ones with higher income (like maybe twice...
by M3SS3NG3R
Fri 2 Aug 2013 20:49
Forum: Wargame : AirLand Battle
Topic: Conquest Mode and Map Design
Replies: 23
Views: 1815

Re: Conquest Mode and Map Design

If map design is up to me, ALL locations besides the starting reinforcement zones would have the same amount of income point. That's right, exactly the same. And they should all be kept very low, too. Like 1 or 2. The initial starting locations are the only ones with higher income (like maybe twice ...
by M3SS3NG3R
Fri 2 Aug 2013 09:22
Forum: Wargame : AirLand Battle
Topic: Conquest Mode Review
Replies: 179
Views: 14198

Re: Conquest Mode Review

I am of the opinion that income should be fixed (or at least close to fixed) but whatever we say right now wouldn't mean much without a developed meta anyway. It's literally been released for a day. Let's wait and see how it goes in the future.

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