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by Spectre_nz
Wed 21 Oct 2015 18:09
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 335327

Re: Wargame: Ash and Shadows

In Danish it is easy enough: Danmark, Dansker, Danskere, Dansk = Denmark, Danish, Danes, Danish. I guess the change happened after an english speaking translator heard 'Danmark' spoken with an accent and transcribed it down as 'Denmark'. I can't imagine someone seeing the written Danish spellings a...
by Spectre_nz
Wed 21 Oct 2015 05:48
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 335327

Re: Wargame: Ash and Shadows

Most Danish units now updated, except for their logistics units. In fact, no logistics units updated for anyone, yet. While repeatedly typing 'DAN' to filter to Danish units in the unitselector and wondering why I wasn't typing DEN, it occurred to me that in english, the D a nes come from D e nmark ...
by Spectre_nz
Sun 18 Oct 2015 18:50
Forum: Modding
Topic: Carped bomb
Replies: 16
Views: 2154

Re: Carped bomb

As I said, the size of the explosion fireball is controlled by RadiusSplashPhysicalDamages I gave it a little test and found that although the area damaged keeps increasing, the size of the fireball seems to max out at a little over 30000 units, so, the 3000kg bomb fireball is as big as you seem to ...
by Spectre_nz
Sun 18 Oct 2015 16:57
Forum: Modding
Topic: Carped bomb
Replies: 16
Views: 2154

Re: Carped bomb

I'm gonna hazard a guess at what you're asking... First, there's no way I know to make an implosion visual effect, not that it matters, as the 'implosion' part of a weapon like an FAE is over very quickly, while the luminous expanding fireball, common to all large detonations, is the main thing you ...
by Spectre_nz
Sat 17 Oct 2015 23:17
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 335327

Re: Wargame: Ash and Shadows

Partial aircraft rollout and .626 patch update Files are updated with new units and integrated with recently released patch. I fixed the issues with the Raven blinking out of the armory, it was because it was evacing winchester, due to the way the main salvo was incorrectly identified after I took t...
by Spectre_nz
Wed 14 Oct 2015 04:34
Forum: Modding
Topic: Patch 626 and what this means to modders
Replies: 32
Views: 5310

Re: Patch 626 and what this means to modders

Cool, I'll do this. Although It'd been running ok while I was testing changes after just copying over the .629 file with my older .610 copy. I guess there was something I hadn't noticed that was missing from somewhere. As an aside; The baseline NDF file is ~21Mb. When I mod it, it drops to ~6.5Mb. A...
by Spectre_nz
Mon 12 Oct 2015 04:39
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 335327

Re: Wargame: Ash and Shadows

Thanks Rex & Cyan, I'll definitely look to use some of this, especially regarding the infantry. With all the official patches that are coming, I figured that some scratch notes about unit directories may come handy to you, so that you can restore the mod slightly faster every time a patch ruins ...
by Spectre_nz
Sun 11 Oct 2015 07:58
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 335327

Re: Wargame: Ash and Shadows

Google drive files updated once again. Quite a list of changes to report on today. At this point I'd say I'm about 75% of the way through phase 1; phase 2 being testing for points balance. I'm still yet to do most of the aircraft, I haven't done much at all to the Chinese, and there are few changes ...
by Spectre_nz
Wed 7 Oct 2015 05:52
Forum: Modding
Topic: Wargame: Ash and Shadows v2.47; ongoing APS update, Yugo upgrade
Replies: 1104
Views: 335327

Re: Wargame: Ash and Shadows

Tank roll-out should now be complete for all armies. Beta 0.1 Release! East-Germany has some units with erroniously high armor values as I haven't gotten around to fixing them since altering the underlying armor blindage properties on other vehicles. When I tackle E-Ger, I'll fix some of these. Chin...
by Spectre_nz
Tue 6 Oct 2015 18:32
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3618

Re: Target aquisition RADAR as a morale weapon

Ah! Except, I'm not sure how much we know about angle modding. IIRC, Iris said we couldn't, but Darkmil's guide thinks it's in radians? You should check that out. I just skipped that detail, since people would understand '90 degrees' more than 'Half Pi radians' I thought turret angles being in radi...

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