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by Spectre_nz
Tue 29 Sep 2015 06:06
Forum: Modding
Topic: Any mod with stealth transports?
Replies: 2
Views: 524

Re: Any mod with stealth transports?

I'm working on something of that nature, but, early days. No idea when or if I'll finish.
by Spectre_nz
Wed 23 Sep 2015 06:21
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Re: Target aquisition RADAR as a morale weapon

Currently, moral damage on aircraft is working (kinda), so long as I set it up as an invisible attack that fires rapidly and has an HE damage of 0. Despite my earlier optimism it was totally workable, the reverse isn't working; SEAD planes plinking RADAR AA with an invisible morale beam is so far a ...
by Spectre_nz
Sun 20 Sep 2015 05:13
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Re: Target aquisition RADAR as a morale weapon

Ahh, I see. I haven't tried it the other way around and watched how long it takes for the AA to recover, but the morale damage and launch frequency could both be lowered to reduce the amount of morale damage that has to wear off. I kinda view it as a combo of ECM and a fake call of 'Magnum' over the...
by Spectre_nz
Sun 20 Sep 2015 04:38
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Re: Target aquisition RADAR as a morale weapon

What does that sound like if it's constantly "shooting"? I've been trialing reload times of 2s and 5s. With three BUK's it sounds like you've wandered into an area were two players have loaded up on AA in a 10v10 match. A missile launch 'woosh' every second or so. I guess if it actually w...
by Spectre_nz
Sun 20 Sep 2015 03:37
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Re: Target aquisition RADAR as a morale weapon

So I went and had a look at the profile of a sniper unit, should have done that earlier. All I had to do was set Projectile type to null. I also set missile descriptor, guidance and #missile corrections per second to null for good measure. Presto, invisible morale damaging attack. I've left the laun...
by Spectre_nz
Fri 11 Sep 2015 00:43
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Re: Target aquisition RADAR as a morale weapon

You mean, SEAD planes disrupting morale? Sure.
by Spectre_nz
Wed 9 Sep 2015 02:18
Forum: Modding
Topic: Missile/Projectile speed.
Replies: 4
Views: 1038

Re: Missile/Projectile speed.

For missiles, there is such a path, that's exactly where you change missile speed.
by Spectre_nz
Wed 9 Sep 2015 02:13
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Re: Target aquisition RADAR as a morale weapon

Maybe you could change the effect reference so that the smoke trail is a very light, hard to see effect. It might be a reasonable compromise if you can't make the effect go away completely. Not sure if I can alter the smoke, it looks like its tied to the missile. The alternative may be to change th...
by Spectre_nz
Tue 8 Sep 2015 01:16
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Re: Target aquisition RADAR as a morale weapon

Well, my attempts to make the missile invisible by taking away the references to its descriptor weren't successful, it seems to crash the game when the Buk tries to fire. Does anyone know if a blank texture file results in an invisible object? Also, not sure if I can do anything about the smoke trai...
by Spectre_nz
Mon 7 Sep 2015 22:02
Forum: Modding
Topic: Target aquisition RADAR as a morale weapon
Replies: 29
Views: 3623

Target aquisition RADAR as a morale weapon

So I was testing out an idea for changing the way SAMs and ADN's in general work, it kinda did what I wanted, thought I'd share. The idea was; since as far as I know, radar warning systems on military aircraft can identify what kind of RADAR is locked on to them, they can more or less tell a pilot h...

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