Search found 238 matches

Go to advanced search

by Bluecewe
Tue 8 Apr 2014 15:46
Forum: Wargame : Red Dragon
Topic: On ships ...
Replies: 112
Views: 17060

Re: On ships ...

With the release of ships imminent, any chance you can clue us in to some of the fixes since closed beta? Earlier the roadmap was this (as posted on the public forums) - pretty broad rework of balancing etc. I've understood it changed a bit, eg. some UI changes too in the pipeline. The changes outl...
by Bluecewe
Mon 7 Apr 2014 18:35
Forum: Wargame : Red Dragon
Topic: On ships ...
Replies: 112
Views: 17060

Re: On ships ...

I take no issue with Eugen being unwilling to announce a specific date or timeframe for the release of the naval component in the pre-order beta, as development should be thorough and considered, not rushed or hurried. However, I do have to take issue with the degree of silence surrounding changes t...
by Bluecewe
Wed 2 Apr 2014 18:02
Forum: Wargame : Red Dragon
Topic: So when will the Navies come ?
Replies: 25
Views: 3126

Re: So when will the Navies come ?

It's a very good sign that it takes so long because that hints into the direction of a complete overhaul, which has been absolutely neccessary. I've been hoping that this is the case. While the changes that Eugen outlined at the end of the closed beta were welcome, more fundamental changes were nee...
by Bluecewe
Thu 27 Mar 2014 17:34
Forum: Wargame : Red Dragon
Topic: Generic Navies
Replies: 123
Views: 8841

Re: Generic Navies

I wouldn't be opposed to having several countries with no or very limited navies (say only littoral patrol craft) as you could use those free slots for a ton of landing forces which would ideally be able to be used to your advantage. Your stance is predicated upon the current character of the naval...
by Bluecewe
Tue 18 Mar 2014 15:42
Forum: Wargame : Red Dragon
Topic: The reasons naval units were a bad idea
Replies: 215
Views: 18992

Re: The reasons naval units were a bad idea

The problem is the way the naval system is "integrated" into (read: tacked on to) the existing deck structure. Indeed - naval units have not been integrated into the deck system, rather they have been merely bolted on to it with what appears to be little forethought. Naval units are effec...
by Bluecewe
Sun 16 Mar 2014 22:08
Forum: Wargame : Red Dragon
Topic: The reasons naval units were a bad idea
Replies: 215
Views: 18992

Re: The reasons naval units were a bad idea

This issue is rather exacerbated by the fact that in the closed beta naval units did not fall under the same activation point limit that the other eight categories are constrained by. In a multiplayer match involving teams of several players on each side you would expect some degree of specialist d...
by Bluecewe
Sun 16 Mar 2014 15:38
Forum: Wargame : Red Dragon
Topic: The reasons naval units were a bad idea
Replies: 215
Views: 18992

Re: The reasons naval units were a bad idea

My biggest issue with RD naval combat is that it's terribly distracting. It's simply not that fun to micro both aspects at once. This issue is rather exacerbated by the fact that in the closed beta naval units did not fall under the same activation point limit that the other eight categories are co...
by Bluecewe
Wed 12 Mar 2014 22:24
Forum: News
Topic: Pre-order, Early Access and Naval Trailer!
Replies: 205
Views: 20144

Re: Pre-order, Early Access and Naval Trailer!

?? I thought the major complaint was Naval battles? There are non-naval maps, and the rest of the game was great, imo. Let's open up the beta and get the balance down now :) From what I have seen of the closed beta, the mechanics of naval vessels themselves appear reasonable, taking into account th...
by Bluecewe
Sun 9 Mar 2014 17:38
Forum: Wargame : Red Dragon
Topic: 1 deck for every kind of map or 3 naval-ground-mixed decks?
Replies: 13
Views: 1388

Re: 1 deck for every kind of map or 3 naval-ground-mixed dec

I would expect an experienced and proficient player to have several decks which possess different capabilities which will be suitable for different types of maps. Furthermore, I personally avoid certain types of maps which I do not find enjoyable, forgoing the need for me to create a deck for every ...
by Bluecewe
Fri 7 Mar 2014 23:13
Forum: Wargame : Red Dragon
Topic: Changes for Marine warfare in Red Dragon
Replies: 14
Views: 1582

Re: Changes for Marine warfare in Red Dragon

The main lessons learned here are, as was expected, about the way naval support units interact with the game. Much of these improvements are positive and very much welcome. However, I fear that tinkering around the edges of the naval implementation will fall short of the desired outcomes - a substa...

Go to advanced search