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by QUAD
Fri 8 Sep 2017 20:54
Forum: Wargame : Red Dragon
Topic: Increasing player base in WG4
Replies: 45
Views: 6704

Increasing player base in WG4

What can be done to increase the playerbase in WG4? My opinion: -higher production quality-sound on par with CoH, ability to observe what a unit sees in first person w/stylized hud -a meaty scripted campaign with proper voice acting that shows new players the ropes and is fast and fun -make custom s...
by QUAD
Thu 7 Sep 2017 18:00
Forum: Wargame : Red Dragon
Topic: West-Germany (or hoping without hope)
Replies: 146
Views: 16539

Re: West-Germany (or hoping without hope)

Nathan des Lessings wrote:
QUAD wrote:give Jager better primary (ferspaher weapon) to make them slightly better at grinding.



Make Jäger 5 points cheaper, as they were, and the problem is solved. 1 good unit for germany...


Underpricing units for flavor is autistic. Every other rts game has units balanced by utility and price
by QUAD
Thu 7 Sep 2017 08:54
Forum: Wargame : Red Dragon
Topic: no US's MRAPs :(
Replies: 30
Views: 4677

Re: no US's MRAPs :(

The US Didn't really have a parallel to the Soviet BTR series of wheeled vehicles. Rest in peace, gentle princes who never existed https://i.pinimg.com/736x/ea/51/9c/ea519c8bc06fb1324e0930b14e8d082b--lav--armored-vehicles.jpg http://militarymashup.com/mmu_get_jpeg.php?165fbb4161447b058dbd8a8fb396fe...
by QUAD
Thu 7 Sep 2017 08:51
Forum: Wargame : Red Dragon
Topic: "category" system removal + price range change
Replies: 27
Views: 2805

Re: "category" system removal + price range change

Categories are only there for roleplayers, don't see the point of messing with them. The price suggestion has been around for a while, more with the idea of doubling every price so that there's more space at the jäger level. I don't see the point, some coalitions should have better infantry than ot...
by QUAD
Thu 7 Sep 2017 08:50
Forum: Wargame : Red Dragon
Topic: West-Germany (or hoping without hope)
Replies: 146
Views: 16539

Re: West-Germany (or hoping without hope)

give Jager better primary (ferspaher weapon) to make them slightly better at grinding.

Leo 2s need help though and recon Tigre loadout is stupid
by QUAD
Mon 14 Aug 2017 10:19
Forum: Wargame : Red Dragon
Topic: Bringing the Frontline System to Wargame
Replies: 34
Views: 4788

Re: Bringing the Frontline System to Wargame

You could give each CV a zone of control that expands and contracts depending on enemy proximity, with point value dependent on size. Basically sectors like we have now, but you pick where to put them and they can change size. Units in friendly sectors could get a morale bonus, encouraging C2. Secto...
by QUAD
Fri 23 Jun 2017 02:21
Forum: Wargame : Red Dragon
Topic: WG4 decks + gameplay discussion
Replies: 48
Views: 6103

Re: WG4 decks + gameplay discussion

2) If unit balance between peers is done correctly so every card option is attractive, mixed decks will have infinitely more variety than coalition decks. Think of the synergy between UK tanks and M2A2 Bradleys for instance, or TY-90s and MI-28. If a unit is directly crappier than its peer, then it...
by QUAD
Thu 22 Jun 2017 20:48
Forum: Wargame : Red Dragon
Topic: WG4 decks + gameplay discussion
Replies: 48
Views: 6103

Re: WG4 decks + gameplay discussion

More detailed responses to everyone coming soon. National/coalition decks are bad because they revolve around draw units and line units can arbitrarily be bad or good because of them. Mixed decks would FORCE all units to be balanced according to their performance, not what coalition they are in. Mix...
by QUAD
Sun 18 Jun 2017 09:50
Forum: Wargame : Red Dragon
Topic: WG4 decks + gameplay discussion
Replies: 48
Views: 6103

Re: WG4 decks + gameplay discussion

I'll write a way more detailed response later but atm I'll just quickly reply to two things. 1) my proposal for specializations reduces spam because no additional slots are granted: the unit you specialize in just becomes better via vet, loadout, and cheaper slot cost. This would encourage that unit...
by QUAD
Sat 10 Jun 2017 05:08
Forum: Wargame : Red Dragon
Topic: WG4 decks + gameplay discussion
Replies: 48
Views: 6103

WG4 decks + gameplay discussion

1) command units that give buffs to surrounding units is a great idea and would make fights a little more realistic because you'd have to maintain platoons to gain an edge. Removal of CV from logistics tab and incorporation into unit type-with stats and avail change to something fitting-would compli...

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