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by Callyste
Tue 8 Nov 2011 15:05
Forum: Français
Topic: Rôle de l'artillerie
Replies: 29
Views: 3439

Re: Rôle de l'artillerie

Tout ce que je suis capable de te dire sur l'artillerie c'est: 1) Elle sera bien présente 2) Elle a une portée illimitée (i.e. peut tirer sur toute la carte) avec une précision qui diminue quand la distance augmente 3) Des unités de reconnaissance peuvent être utilisées pour observer le terrain et ...
by Callyste
Wed 28 Sep 2011 12:36
Forum: Français
Topic: Nouvelle vidéo de Gameplay
Replies: 50
Views: 3415

Re: Nouvelle vidéo de Gameplay

J'ai des excuses ! Mes pilotes de AH-1 ont refusé au début de l'engagement de tirer leurs sidewinders... je devraient les éjecter en plein milieu du champ de bataille tiens... On sent le commissaire politique dans l'âme ;) Petite question, peut-on choisir entre différents véhicules pour le soutien ...
by Callyste
Wed 28 Sep 2011 11:47
Forum: Français
Topic: Nouvelle vidéo de Gameplay
Replies: 50
Views: 3415

Re: Nouvelle vidéo de Gameplay

Le Vulcan a une accuracy ( = précision ) de 4 sur 12 ( c'est le maximum que j'ai pu noter sur le screen de Faxa ) à 1750 mètre ( soi 1km75 ) c'est clair que c'est pas beaucoup soi un peu moins d'un 1 tir sur 2 sur une cible immobile, alors si la cible bouge, et que l'hélico bouge aussi, c'est clair...
by Callyste
Wed 28 Sep 2011 11:08
Forum: Français
Topic: Nouvelle vidéo de Gameplay
Replies: 50
Views: 3415

Re: Nouvelle vidéo de Gameplay

Moi les question qui me viennent à l'esprit c'est: -comment fonctionne la gestion de l'appro en munition des unités désarmés -pourquoi un véhicule supply truck n'as que 1000L de carburant à déployer sur zone alors qu'un char seul a 2000L de carburant dans le réservoir (je sais c'est pas le réalisme...
by Callyste
Wed 28 Sep 2011 10:56
Forum: Wargame : European Escalation
Topic: Gamestar.de preview
Replies: 47
Views: 5459

Re: Gamestar.de preview

Glad you like the video. It was actually a quick multiplayer session we recorded for gamestar, where I got totally steamrolled (I have an excuse, my AH-1 where bugged and did NOT shoot their Sidewinders. Stupid pilots. Should fire them. Nah scrap that, I should just eject them while on the field.) B...
by Callyste
Tue 27 Sep 2011 18:53
Forum: News
Topic: New Screenshots of Wargame: European Escalation Released!
Replies: 14
Views: 2931

Re: New Screenshots of Wargame: European Escalation Released

Isn't it a Lynx on the first pic ? First english units revealed, it's party time. I don't think the units look like plastic models (they did in the first pictures, but no more), they just look like they came out the factory 10 minutes ago. Maybe veterants units will be more filthy or have equipment...
by Callyste
Fri 9 Sep 2011 16:38
Forum: Wargame : European Escalation
Topic: Absolute MUST HAVE features for the "In-Game Lobby"
Replies: 21
Views: 3428

Re: Absolute MUST HAVE features for the "In-Game Lobby"

Trying to put my back up against the wall, are we? :lol:

I wish I could show whatever I want, but this is not how it works, sadly!
by Callyste
Fri 9 Sep 2011 13:40
Forum: Wargame : European Escalation
Topic: Absolute MUST HAVE features for the "In-Game Lobby"
Replies: 21
Views: 3428

Re: Absolute MUST HAVE features for the "In-Game Lobby"

sgnl05 wrote:
Callyste wrote:
Oh and I'm playing multiplayer games with my colleague at the moment


Post gameplay footage. Do it!


Certainly not, I'm losing!
by Callyste
Fri 9 Sep 2011 13:02
Forum: Wargame : European Escalation
Topic: Absolute MUST HAVE features for the "In-Game Lobby"
Replies: 21
Views: 3428

Re: Absolute MUST HAVE features for the "In-Game Lobby"

Selkares wrote:
Callyste wrote:Rest assured, the lobby is slick, easy to use yet complete and nice looking (I'm looking at it right now). You'll feel just like you're in the command center!


That's it, one more teasing from Focus/Eugen and I'm going to cry :D

Oh and I'm playing multiplayer games with my colleague at the moment
by Callyste
Fri 9 Sep 2011 12:35
Forum: Wargame : European Escalation
Topic: Absolute MUST HAVE features for the "In-Game Lobby"
Replies: 21
Views: 3428

Re: Absolute MUST HAVE features for the "In-Game Lobby"

(#1) We MUST be able to name our game sessions. i.e. "2 vs 2AI", "Comp Stomp", "3 vs 3 Expert AI", "John join here" , etc. (We need to know if the person who hosted the game is looking to play a 2vs2 game or a 2 vs AI "Comp Stomp" match. I personall...

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